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May 22nd, 2002, 06:49 AM
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Re: Damm Range Check Errors
I agree with PhoenixD's idea of listing things that cause RCE's. Even tho I'm not literate in the internal workings of these infernal machines, I am able to explain what was taking place at the time I received RCE and the experts here hopefully would be able to decipher and record the info for the list
just some ideas mac
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just some ideas Mac
BEWARE; crochety old geezers play SE4, in between bathroom runs
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May 27th, 2002, 07:17 PM
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Re: Damm Range Check Errors
Has anyone been getting a lot of index errors as well?, I've just started getting more then usual, usually when involving firing captured wps from captured planets while the battle is still raging around it... almost similiar to some of the RCE's I was getting before, hmmmm
madly reading up on techincal inserts mac
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just some ideas Mac
BEWARE; crochety old geezers play SE4, in between bathroom runs
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May 27th, 2002, 07:24 PM
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Re: Damm Range Check Errors
MAC: Yeah, got one (index error) earlier today when a 60+ enemy fleet came into the warp point my fleet was in... index error when I hit the "resolve" combat button in tactical mode...
[ May 27, 2002, 18:25: Message edited by: pathfinder ]
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May 27th, 2002, 07:30 PM
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Re: Damm Range Check Errors
I'm beginning to think that its more of a capability problem with the AI, it seems that when certain functions take place, for some reason the ai freaks out, from reading this and other threads for who knows how long, it appears that the RCE's and Index errors are usually in or similiar in regards to what functions are being done at that time. I don't think its memory related as everyone seems to have lots of that on their systems, nor do I think it has to do with speed. hmmmm
mac
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just some ideas Mac
BEWARE; crochety old geezers play SE4, in between bathroom runs
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May 27th, 2002, 08:14 PM
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Re: Damm Range Check Errors
Got another index error when I hit close after ground combat on one of my planets...
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May 27th, 2002, 08:29 PM
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Re: Damm Range Check Errors
I'm no expert, (thats for sure), but i'm trying to look for patterns or similiar possiblities, Possibly, they have to do with numbers. In my most recent one, There were over 130+ ships combined in the fight, I had captured the planet and turned their wp's against his ships, again, the planet had severl dozen beam and converters, they worked for 3 tactical turns and then the error. Hmm, Going back and looking at some of my other games, it now dawns on me, that it always happened when I had in excess of 1 1/2 - 2 dozen ships or units. hmmmmm I'll leave it for the experts here and see what they think... most curious. I don't know if there is any correlation but I'll keep looking, Anyone else have any insight or if you remember what was going on at the time you got your RCE or Index error, was it anything similiar as regards numbers as Pathfinder and myself??? It would be nice to eliminate these cracker box pain in the neck errors. Its not the game, its has to be something unique that triggers them, I know they happen but I'm just trying to find out why or what might be the cause...
a learning mac
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just some ideas Mac
BEWARE; crochety old geezers play SE4, in between bathroom runs
Phong's Head Parking
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May 27th, 2002, 11:09 PM
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Re: Damm Range Check Errors
Go figger: RCE when I engaged enemy planet with planet bombardment weapons from a cruiser....came back and did strategic instead of tactical/manual and voila...ded planet & no RCE....
switched sides to enemy, checked to allow design minster "on" , end turn...RCE....this is B5 mod, so no telling WTH the AI is doing 
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