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Old November 5th, 2008, 03:06 AM
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gila gila is offline
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Default Re: AI: Rough Terrain Immobilization

Quote:
Originally Posted by RERomine View Post
Quote:
Originally Posted by gila View Post
I'm a big fan of the M3A1 Stuart fast and a good infantry support tank,the trouble is i can't get them close enough!
Without modifying the battlefield to the point of not being realistic.And i wouldn't want to take the realism away
One point, i start out with a small core of 250 witch gives me 2 of them and maybe 6 scout patrols the Stuarts get stuck in the muck that is the terrain of the Aleutians,but i like to start small and build from there.
Are any ways to move your tanks and keep them out of the swamps? The AI might be able to pull off running tanks through swamps, but I wouldn't want to give it a try.
There can be ways, but alot like threading a needle.I'm not talking about obvious
swamps,no the little gullies between levels and hills.
Just finding your way through the fracking maze ruins the attack strategy.
And invariably my lttle Stuarts who might turn the the tide get stuck with no field of fire.
But, I've read, the Aleutians in May is wet marshy and muddy if not all the time.
Not good ground for either tracked or wheeled vehicles in the aleutian soft soil.
That's realism, ohh! the pain!
I guess spending 250 on foot units might be slow but necessary.
Remember trying to keep core force low so as not let AI have too much artillery or air power.

You should give it a try to see what i'm talking about.

Last edited by gila; November 5th, 2008 at 03:35 AM..
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