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Old December 3rd, 2008, 12:06 AM
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Gandalf Parker Gandalf Parker is offline
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Default Re: Things I'd like to see pXXIV

There are spells that will attack a province but not automatically make you the owner if they win. So in a way that can "bolster" a province altho it will knock out the original owner..

In my solo games I often send gold, gems, or magic items to an AI. For example, if I am up against Ermor with masses of undead. My scouts discover who is on the other side of Ermor. Then I send them lots of weapons that do extra damage vs undead such as Herald Lances. It helps that nation stand up to Ermor and provide a squeeze. However, once Ermor is taken the fact that they have Herald Lances will not cause me too much of a problem when it comes to taking them out.
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Old December 4th, 2008, 10:30 AM

Dectilon Dectilon is offline
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Default Re: Things I'd like to see pXXIV

I'd like to see more nation-specific spells! They wouldn't have to be better than some other similar spell, but it adds some flavor to the teams. It's fun to play around with national summons etc.

Balance can always be dealth with, but fun requires fodder! ;D

By the same token I'd like to see some more pretenders and magic sites for the underwater teams, and that pretenders in general are looked over. As it is now quite a few of them are never worth using, which is a shame.

Another suggestiong which I am a bit unsure of: Province defense could to some degree deal with unrest. Their job is to patrol the province, so maybe ever 10 points of pd could remove 1 point of unrest or something? : /

Have heavy armor looked over: As it stands now (at least as far as I can tell) heavy armor is strong early game, but you can't really buy that many armored troops since they cost such absurd amounts of resources. Then later on, when you have a fairly large force of armored warriors they've already become obsolete because the enemy is using stronger, cheaper soldiers with army of gold (or similar protection spells) cast on them. They are unencumbered and almost as well protected.

Wouldn't it be nice to have some spells that enchant heavy armor, giving them various abilities. Poison barbs perhaps, or a blinding shine that lowers enemy attack skill.

Maybe this has been discussed somewhere else but... why can't you break down magic items into their component materials? There might be a structural loss (forge for 5, regain 3 when you break it down), but I bet everyone has tons of useless magic items sitting around in their laboratory at certain points in the game.
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