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  #1  
Old December 22nd, 2008, 05:25 PM

JMHawkins JMHawkins is offline
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Default Re: Quick Questions

Quote:
Originally Posted by OTGamer View Post
Quote:
Originally Posted by Annette View Post
I received an email from John this morning that he's been without electricity because of the ice storms.
Sounds like he needs a convoy.
One finally got through

We get a lot of rain up here in the Seattle area, and a little bit of snow, but not many full-fledged bilzzards, and I don't mind saying it's no fun getting caught out driving in one. But we got sort of lucky, the 90mph winds they were predicting didn't materialize, otherwise I'm sure we'd still be in the dark.

To the questions:

The oil rules: General Chaos described it right. Borneo, Java and Singapore can each add 1 oil unit if they are functional Japanese bases. This represents pumping oil from the oilfields in the area (Singapore represents Sumatra). Luzon, Leyte and Formosa each subtract one if they are functional Allied bases. This represents submarines, PT boats, etc. intercepting the tankers taking the oil back to Japan, so it can never subtract more units of oil than are actually flowing form the oil field bases. Japan also consumes one unit per month.


Building bases: Even if you send a convoy, you still need at least one warship in a TF patrolling the base for it to grow (a single CL is enough). The patrolling TF can't be sunk or forced to withdraw though, or the base won't grow.

Repairing Ships: The larger the base, the faster it will repair ships. Small bases can take forever to repair any significant damage, it's usually better to send ships to a larger base. But even major bases only have so much capacity, and if there are too many damanged ships in port, the repair capacity may be spread out and slow down how fast any one ship is repaired. Ports with several damaged ships in them will attempt to repair CVs, CVLs, BBs and BCs first, and may end up totally neglecting Crusiers until the larger ships are patched up.

Note, the ship must be In Port to be repaired. Ships in TFs do not repair (though carriers will replenish aircraft while in a TF).

Thanks, if I missed anything, please let me know,

John Hawkins
KE Studios
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  #2  
Old December 23rd, 2008, 03:33 AM

AlanBernardo AlanBernardo is offline
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Default Re: Quick Questions

Quote:
Building bases: Even if you send a convoy, you still need at least one warship in a TF patrolling the base for it to grow (a single CL is enough). The patrolling TF can't be sunk or forced to withdraw though, or the base won't grow.
Okay, I tried that, sent the Convoy from the West Coast to Luzon along with a TF with one CL, and it did build the base. It took four turns to get the base to a major base (actually three, since on the first turn the Allies can't do much).

Is this rule-- that just a Convoy is not enough-- explained in the manual?

Alan
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  #3  
Old December 23rd, 2008, 01:26 PM

JMHawkins JMHawkins is offline
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Default Re: Quick Questions

I will enter a suggestion into the database to provide more feedback about base growth.

It definitely takes time to grow a base to Major base status, even with convoys. If you keep the base patrolled, it will grow a little bit each turn. The size bar will grow, though the change in any single turn may be too subtle to notice if it doesn't cross one of the thresholds (rebuilding to minor, minor to major).

But you definitely should see the bar growing over two or three turns (with convoys at least - without convoys it will grow more slowly).

Thanks,

John Hawkins
KE Studios
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  #4  
Old December 24th, 2008, 01:25 AM

AlanBernardo AlanBernardo is offline
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Default Re: Quick Questions

Thanks for the reply. It would be nice to have numbers there, instead of the bar, or numbers somewhere. Oftentimes it is difficult to know whether a base has grown at all.

Good job on the game overall. It's very well done.


Alan
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  #5  
Old December 27th, 2008, 09:29 PM

Johnnie Johnnie is offline
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Default Re: Quick Questions

JMHawkins:

What happens when you don't observe the 25% penalty patrol requirement(after raid on a population center)?? Does the game take ships and enforce the penalty on its own ??

Thanks.

Last edited by Johnnie; December 27th, 2008 at 09:32 PM..
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  #6  
Old December 27th, 2008, 09:56 PM

JMHawkins JMHawkins is offline
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Default Re: Quick Questions

If you don't observe the 25% patrol requirment, the game will automatically reassign enough TFs to meet the requirement.
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  #7  
Old December 30th, 2008, 05:21 AM
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Herode Herode is offline
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Default Re: Quick Questions

Another one

Japan sets a TF to raid Aleoutians from Home Island.
Yankees set a TF to raid Home Island from Aleoutians.

What happens and why ?

Does the mission type has an effet (I mean : raid vs raid, raid vs invasion, invasion vs invasion) ?
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