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Old January 9th, 2009, 09:32 PM
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Default Re: Choose your targets

Do not quite understand what you mean but lets say
unit fired on turns to look in area so has a good chance of spotting next shot.

now fired on again suppresed more so does not spot

next fire does but due to suppresion now has reduced number of shots to return fire.

I could be imagining it but its great there is a very minor delay passing on info rather than silly SPWAW every one opens up.

Seems to me often when he spots & returns fire other units not in contact take a while longer to react, think of your tanks in overwatch for instance.

This simulates things like a formation breaking cover simultaniosly pretty well considering you move units individually. Its also another advantage you have over the AI as it only manages by fluke.

Personnel prefrence I think WW2 MBT simulate pretty well you seem to want SPWAW RTS instant awareness.

Note the dealy is realy to small but has to be because when its your turn you have the eye of God.

This is my last on subject & nit picking if you like SPWAW play dont compare it.My view though is it does a couple of things nicely but is generally much more gamey so I have not played it since discovering the Camo games.

This is not RTS you have overall control but only limited control over indivudual units. More control & its just a game unexpected things happen in combat & as I stated earlier the routines controlling units are far superior in these games
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