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  #1  
Old February 6th, 2009, 02:42 PM

atul atul is offline
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Default Re: Preponderance - Big Team Game! [starting!]

*shrug* Ifs and shoulds, had my mages followed their scripts my fight would've been even faster, but apparently they decided opposing 30 mages isn't worthy situation for spending gems. You're just grumpy that other people didn't do your fighting for you and I've still got an army to meet yours.

And sorry to hear that ID dumped you. Guess it just wasn't entertaining enough for it.
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Old February 6th, 2009, 08:21 PM
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JimMorrison JimMorrison is offline
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Default Re: Preponderance - Big Team Game! [starting!]

Quote:
Originally Posted by atul View Post
*shrug* Ifs and shoulds, had my mages followed their scripts my fight would've been even faster, but apparently they decided opposing 30 mages isn't worthy situation for spending gems. You're just grumpy that other people didn't do your fighting for you and I've still got an army to meet yours.

And sorry to hear that ID dumped you. Guess it just wasn't entertaining enough for it.
Ummm, not a matter of who kills what - but the necessity of attrition when dealing with someone so much larger than oneself. If you conquer 2 other nations with lower losses than can be expected, and vastly exceed my disposable income, and Blood Hunting opportunities, the least I can hope for is at least a temporary loss of combat viability, or god forbid, an actual setback to your conquest.

Oh and just to clarify, placing and scripting unsupported mages, is a pretty large "if and should".
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Old February 6th, 2009, 08:28 PM

namad namad is offline
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Default Re: Preponderance - Big Team Game! [starting!]

30 unplaced unscripted mages is definitely something worth complaining about you'd think a game where two people are responsible for every .2h file there would be a lot less stales/ai's but this game has actually had more ai/stales than any game i've been in yet
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