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Old February 28th, 2009, 07:18 PM
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JimMorrison JimMorrison is offline
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Default Re: diplomacy

Well, I thought the 2 competing MP schools of thought were -

All treaties made in game are made by players outside of game - therefore if you break one, you the player, are a bastard.

and:

All treaties made in game are made by in game "pretenders", so don't blame me if my god breaks his word, he's a bastard.


So bottom line - you'll only get so far if you trust everyone once. Best rule of thumb, trust no one, but do what you must to survive, whether in your eyes that means keeping your word, or breaking your word. There are obviously benefits to both, depending on how you reap them.
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Old March 2nd, 2009, 06:26 AM

Dectilon Dectilon is offline
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Default Re: diplomacy

Quote:
Best rule of thumb, trust no one
Yeah, unless the OP declares that any agreement entered into is to be binding for that game.
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