|
|
|
Notices |
Do you own this game? Write a review and let others know how you like it.
|
 |
|

March 4th, 2009, 05:45 PM
|
Captain
|
|
Join Date: Oct 2008
Location: Columbus, Ohio
Posts: 975
Thanks: 1
Thanked 14 Times in 12 Posts
|
|
Re: Unsupported tanks behind enemy lines
Without a doubt, very sage advice
It the given scenario, extra care will have to be taken to get to the rear of an battalion sized enemy on an 80x80 map.
Much depends on the opponent. The AI is not likely to react as much to units in its rear area, but a human player is likely to have fits. And Cross does have experience in PBEM games 
|

March 4th, 2009, 07:11 PM
|
Sergeant
|
|
Join Date: Oct 2008
Location: Price
Posts: 276
Thanks: 31
Thanked 9 Times in 8 Posts
|
|
Re: Unsupported tanks behind enemy lines
Thank you all of your advise. I'm looking forward to applying your tips and strategies in my next battle (the current one is, at the moment, too engaged in other ways). If anybody else wants to chime in, I would love to have your two bits.
Imp, You raise a very valid point. I always try to have a flexible defense for my rear units, but I do need to work better on my screening my flanks from those annoying scouts and AT teams that try to slip by. I like the corridor of smoke idea. Thanks.
RERomine, I am hesitant of mounted units, but more because I need to work on my tactics with them than any ineffeciency on their part. I don't expect loses when I send in unsupported tanks - it's a given. I don't like losing any units, but I can definatly see the advantage of a support HT being sacrificed for the "greater good." Thanks.
Cross, I remember reading that AAR and enjoying it. I try to implement several of the suggestions you gave (I'm usally pretty good about using the terrain to my advantage), but I hadn't really thought of disengaging (and thus cause more confusion) in favor of flanking the flank. Thanks.
Allow me to elaborate more on the most common of my problems in the event that it raises any more discussion. The situation - midway through the battle after my forces have clashed and meshed witht the enemy, the majority of the enemy is pinned or running. I send my tanks after those retreating while my infantry slogs through the sea of dead or dying humanity picking off the half squads, scouts, snipers, and AT teams that are lost in the fog of war. My tanks, in pursuit of the retreating elements blunder into a nest of ATGs/AAA/AT teams that are hiding in the rear area. Or I send my tanks after a plume of smoke less not far from their position and blunder into a nest etc.
I know that patience is the key, but at the same time I don't want the fleeing units to get into a calm stretch of map and rally back. I'd just as soon wipe them off the face of the earth while their running than have to do it when they're charging me, firing. Any additional thoughts, or do I just need to learn the dreaded patience?
__________________
"Charlie may be dancing the foxtrot, but I'm not going to stand around wearing a dress"
Howard Tayer
|

March 4th, 2009, 08:28 PM
|
 |
Captain
|
|
Join Date: Oct 2008
Posts: 898
Thanks: 45
Thanked 60 Times in 54 Posts
|
|
Re: Unsupported tanks behind enemy lines
Quote:
Originally Posted by Lt. Ketch
Thank you all of your advise. I'm looking forward to applying your tips and strategies in my next battle (the current one is, at the moment, too engaged in other ways). If anybody else wants to chime in, I would love to have your two bits.
Imp, You raise a very valid point. I always try to have a flexible defense for my rear units, but I do need to work better on my screening my flanks from those annoying scouts and AT teams that try to slip by. I like the corridor of smoke idea. Thanks.
RERomine, I am hesitant of mounted units, but more because I need to work on my tactics with them than any ineffeciency on their part. I don't expect loses when I send in unsupported tanks - it's a given. I don't like losing any units, but I can definatly see the advantage of a support HT being sacrificed for the "greater good." Thanks.
Cross, I remember reading that AAR and enjoying it. I try to implement several of the suggestions you gave (I'm usally pretty good about using the terrain to my advantage), but I hadn't really thought of disengaging (and thus cause more confusion) in favor of flanking the flank. Thanks.
Allow me to elaborate more on the most common of my problems in the event that it raises any more discussion. The situation - midway through the battle after my forces have clashed and meshed witht the enemy, the majority of the enemy is pinned or running. I send my tanks after those retreating while my infantry slogs through the sea of dead or dying humanity picking off the half squads, scouts, snipers, and AT teams that are lost in the fog of war. My tanks, in pursuit of the retreating elements blunder into a nest of ATGs/AAA/AT teams that are hiding in the rear area. Or I send my tanks after a plume of smoke less not far from their position and blunder into a nest etc.
I know that patience is the key, but at the same time I don't want the fleeing units to get into a calm stretch of map and rally back. I'd just as soon wipe them off the face of the earth while their running than have to do it when they're charging me, firing. Any additional thoughts, or do I just need to learn the dreaded patience?
|
Isn't that more a diving in the wedge strategy or outflanking?
If you are getting that much in your face infantry,increaseing map size would be the way to go as Cross has said.
|

March 4th, 2009, 08:35 PM
|
 |
Captain
|
|
Join Date: Oct 2008
Posts: 898
Thanks: 45
Thanked 60 Times in 54 Posts
|
|
Re: Unsupported tanks behind enemy lines
Btw, i try to keep my core force 2000-2500 never more on a 100x100 map size so flanking is possible.
If i decide to increase my core, then i will inch up map size as well.
|

March 4th, 2009, 08:57 PM
|
 |
General
|
|
Join Date: Jul 2008
Location: Uk
Posts: 3,308
Thanks: 98
Thanked 602 Times in 476 Posts
|
|
Re: Unsupported tanks behind enemy lines
If you are not talking about going after his arty park but cutting off runners keep a small reserve behind main force. You can commit if you need to but the goal is as follows. Find the enemy engage him perhaps taking location into acount. Push forward only to close range so effective not to push back.
Now hold him even considering droping back everywhere except the weak spot which you hit with everything including the reserve. There job is to advance & when you judge it safe go round & cut off. If you think this will bring fire from guns further back smoke them out. If you have a reasonable amount of transport & face a large infantry force smoke to screen to a suitable size that means you can route most visible units & send transports in to unload adjacent preferably behind for rapid point blank destruction.
|

March 4th, 2009, 09:08 PM
|
 |
Captain
|
|
Join Date: Oct 2008
Posts: 898
Thanks: 45
Thanked 60 Times in 54 Posts
|
|
Re: Unsupported tanks behind enemy lines
Quote:
Originally Posted by Imp
If you are not talking about going after his arty park
|
unsupported tanks behind enemy lines and how to get at arty parks.
Not geting bogged down i think was the point of this thread.
|

March 4th, 2009, 10:51 PM
|
 |
First Lieutenant
|
|
Join Date: Sep 2008
Location: Brazil/France/Somewhere over the Atlantic
Posts: 660
Thanks: 21
Thanked 30 Times in 19 Posts
|
|
Re: Unsupported tanks behind enemy lines
Usupported tanks?behind enemy lines?got a single word to this, suicide, tank with no inf support gets assaulted, hit by inf-at, atgm, atg, whatever you can find in the enemy's rear area, i'd mount cheap grunts on tanks and have a few ACs or HTs(esp if more infantry in there) with them, even though it may wreak havoc on the enemy's defensive line, it can be costly, yes, i love infantry, nothing else can eat so many shells, just keep moving fast and have arty(mortars?) falling around your tanks and you'll get through it
__________________
I am not responsible for any damage your brains may suffer by reading the text above
|

March 4th, 2009, 10:57 PM
|
 |
Captain
|
|
Join Date: Jun 2006
Location: UK / USA
Posts: 895
Thanks: 32
Thanked 283 Times in 123 Posts
|
|
Re: Unsupported tanks behind enemy lines
Quote:
Originally Posted by Lt. Ketch
Allow me to elaborate more on the most common of my problems in the event that it raises any more discussion. The situation - midway through the battle after my forces have clashed and meshed witht the enemy, the majority of the enemy is pinned or running. I send my tanks after those retreating while my infantry slogs through the sea of dead or dying humanity picking off the half squads, scouts, snipers, and AT teams that are lost in the fog of war. My tanks, in pursuit of the retreating elements blunder into a nest of ATGs/AAA/AT teams that are hiding in the rear area. Or I send my tanks after a plume of smoke less not far from their position and blunder into a nest etc.
I know that patience is the key, but at the same time I don't want the fleeing units to get into a calm stretch of map and rally back. I'd just as soon wipe them off the face of the earth while their running than have to do it when they're charging me, firing. Any additional thoughts, or do I just need to learn the dreaded patience?
|
If we're talking about chasing down fleeing units, then it sounds like you've already know what you're doing wrong, and are getting a bit carried away in the moment.
It may help to remind yourself of your objectives, which likely isn't to anihilate every last man.
Damaged units may rally, but if you've beaten them back once, chances are you'll do it even better the second time.
I find fighting campaigns encourages me to play more conservatively, as I'm not as willing to risk good crews in a foolhardy 'charge of the light brigade'.
If you do see a good opportunity to use armour against fleeing infantry, try to drop smoke beyond the fleeing units, in front of likely ATG sites. Artillery is often down to smoke rounds by this stage of the battle anyway.
Another thought on map size
I first learned to play against an opponent who loved huge maps. So it was normal, and doesn't bother me, to have gaps in the line and vulnerable flanks. Any disadvantage is the same for your opponent; it's just another style of play.
On a large map with limited forces, it's the objectives which dictate company positions, and where you put what. This encourages a much more strategic rather than just tactical battle. Of course, it helps to have a decent amount of mobility in this sort of fight.
|
The Following User Says Thank You to Cross For This Useful Post:
|
|

March 4th, 2009, 11:43 PM
|
 |
Sergeant
|
|
Join Date: Dec 2005
Posts: 261
Thanks: 1
Thanked 2 Times in 2 Posts
|
|
Re: Unsupported tanks behind enemy lines
Quote:
Originally Posted by Lt. Ketch
...
Any additional thoughts, or do I just need to learn the dreaded patience?
|
Yeap!!!
( Patience grasshopper
It's not just a game. It's a character builder! !!!
The proper thing to do is plan your advance/assault with the "constraint" that 1/3 or 1/4 of your force will be in "reserve mode" either to exploit gaps in the frontline, flanking etc OR reinforce an attack that has gotten bogged down OR dealing with an aggressive counter attack.
This practically means that a sizeable chunk of your forces must not be commited until midgame! And that takes alot of character indeed! 
|

March 4th, 2009, 11:55 PM
|
Captain
|
|
Join Date: Oct 2008
Location: Columbus, Ohio
Posts: 975
Thanks: 1
Thanked 14 Times in 12 Posts
|
|
Re: Unsupported tanks behind enemy lines
Quote:
Originally Posted by Lt. Ketch
RERomine, I am hesitant of mounted units, but more because I need to work on my tactics with them than any ineffeciency on their part. I don't expect loses when I send in unsupported tanks - it's a given. I don't like losing any units, but I can definatly see the advantage of a support HT being sacrificed for the "greater good." Thanks.
|
Just for sake of clarity, I typically don't raid into the enemy rear area. I move my whole core into their rear. Support units punch a hole and core elements exploit the gap, leaving nothing in my own rear area. The enemy is welcome to take it and search for something to engage. I've seen the AI with units cruising along my back edge and finding nothing. This is only works if I'm advancing or assaulting and I would never try it against a person.
|
Thread Tools |
|
Display Modes |
Hybrid Mode
|
Posting Rules
|
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts
HTML code is On
|
|
|
|
|