Originally posted by Ed Kolis: Why _not_ assign 10 movements to the slowest engine? Just make your ships require 10 times as many engines per move
Because movement points are tracked by a single byte. That means a maximum limit of 255. At 10 movement points per engine that's only 25 engines max in any size ship before you cause a range check error. If it goes higher from there it will be much less. So, you see the problem?