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Go Back   .com.unity Forums > Illwinter Game Design > Dominions 3: The Awakening > Multiplayer and AARs

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Old May 22nd, 2009, 09:35 PM

Ironhawk Ironhawk is offline
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Default Re: Noobs vs. Vets II: Mysterio's Revenge, EA, CBM, Game running.

Awww, and I just got Circle Masters too! I was finally going to have non-pitiful research

Good game tho, noobs! I think that both CTis and Sauro, my two enemies, must have learned a ton. CTis in particular I want to say performed admirably under difficult conditions - well done, Darloth!

And sept dont beat yourself up over the game settings. Truthfully, I think that this game was set up almost perfectly. Even with our comparative early advantage in size, all us vets knew that with the right tactics you noobs would have slaughtered us anyway. It was just a matter of experience and agressiveness - which to me, is the heart of what this game is about, right? So well done there also, I say.
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Old May 23rd, 2009, 02:16 AM

Stretch Stretch is offline
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Default Re: Noobs vs. Vets II: Mysterio's Revenge, EA, CBM, Game running.

I protested this concession along with some others on the newb team, but apparently not enough to stop it. This was a disappointing game, as I wasn't close enough to any of the vets (without plowing through an unresponsive 'teammate' which in hindsight I should have done early on) to get attacked until I finally paved a way to Caelum. Soon after that war started (which was shaping up to be pretty interesting), the game ends...

Except for us, my dear Caelum. Except for us. My vans thirst for the blood of eagle kings. Let's do this. LETS. DO. THIS.

I learned things, which was good. Definitely have stuff to apply to future MP games, like expanding faster, raiding more, being more aggressive, expanding my array of dirty tricks early on, etc. If this is done again it would reaaaally be helpful to fill the noob team people who are dom3 noobs but who are comfortable with the arcane arts of forum technology and communicating with people. 6 or so from our team were using the forum but if we had all 10 checking it a couple times per turn it would have helped a lot.
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