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  #11  
Old June 25th, 2009, 09:41 AM
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SlipperyJim SlipperyJim is offline
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Default Re: Terrorism in Dominions 3

It's not anonymous, however:

Sneak (or fly, or teleport) in a raiding force to capture a backline province. If there's an undefended temple there, so much the better! Burn it to the ground, set the tax rate to 200%, and sneak out before the counterattack can arrive.
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  #12  
Old June 25th, 2009, 09:44 AM

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Default Re: Terrorism in Dominions 3

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Originally Posted by vfb View Post
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Unrest caused by spies is something that they'd actively have to look out for since they won't get messages about it.
Who doesn't get messages about it? The victim certainly does, he gets a big huge "Enemy spies are messing about causing unrest in province X" in his turn messages, and it's usually pretty easy to figure out who has spies.

The victim only doesn't get messages about passive unit-caused unrest like from Revelers.
Yes, sorry, I had those two confused. It's fivefold angels, khlysts, revelers etc that they don't get messages about.
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  #13  
Old June 25th, 2009, 10:06 AM

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Default Re: Terrorism in Dominions 3

The options you have to stealthily decrease enemy dominion are:

Move a stealthy pretender or prophet there.
Stealthily preach.
Send in stealthy heretics (I'm not sure there are many - EA Arco has one, LA Pythium has many heretics but I don't think they are stealthy), or a someone with a stone idol (same effect: decrease any dominion, including yours).
There's no blowing up temple that I know of.
Hoping a tartarian besieging a castle goes appropriately mad.

You can spread a misfortune or turmoil dominion of your own hoping a bad event destroys enemy temples, but that's not more reliable than a tartarian.

For unrest, a few Bogarus units are great at raising it without doing anything special.
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  #14  
Old June 25th, 2009, 02:12 PM
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Gandalf Parker Gandalf Parker is offline
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Default Re: Terrorism in Dominions 3

Quote:
Originally Posted by SlipperyJim View Post
It's not anonymous, however:

Sneak (or fly, or teleport) in a raiding force to capture a backline province. If there's an undefended temple there, so much the better! Burn it to the ground, set the tax rate to 200%, and sneak out before the counterattack can arrive.
One of my favorite tactics.

Also there is Scouts wearing the Amulet of Explosion (or whatever its called). Unfortunately it doesnt do as much as it could. But that seems pretty close to a terrorist bomber as I can think of.

Spies instilling uprisings.
Certain items which affect the province and can be given to stealthy units.
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  #15  
Old June 25th, 2009, 04:37 PM

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Default Re: Terrorism in Dominions 3

Quote:
Originally Posted by vfb View Post
Quote:
Originally Posted by Sombre View Post
...
Unrest caused by spies is something that they'd actively have to look out for since they won't get messages about it.
The victim of unrest caused by spies gets a big huge "Enemy spies are messing about causing unrest in province X" in his turn messages, and it's usually pretty easy to figure out who has spies.

The victim only doesn't get messages about passive unit-caused unrest like from Revelers.
Its not just revelers. Bogarus has a similar unit; there are a few others.
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  #16  
Old June 25th, 2009, 06:43 PM

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Default Re: Terrorism in Dominions 3

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Also there is Scouts wearing the Amulet of Explosion (or whatever its called). Unfortunately it doesnt do as much as it could. But that seems pretty close to a terrorist bomber as I can think of.
Phoenix Pyre is probably quite similar, except it can burst several times... I don't know how it combines with immortal...
(I just played with that in a SP game - I was trying to finish a bit faster so I teleported/cloud trapezed 24 mages into a province, without bothering to script them. They had a few bottles of living water and I thought they would do well enough against some PD. Several of them cast Phoenix Pyre. A stray arrow killed one of them. He burst, killing another one, and causing a chain reaction. One of the starets reappeared near the back of the enemies, where he was killed and burst again. Overall, I lots 17 out of 24 mages because they were too near one another and Phoenix Pyre can have a big area of effect.)
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  #17  
Old June 25th, 2009, 06:59 PM

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Default Re: Terrorism in Dominions 3

Phoenix Pyre and immortal work together properly. It's only second shapes and immortal that don't interact with each other iirc. Which is unfortunate for Nehekara b/c it means you're better off letting your kings die and become immortal before adding the phoenix pyre buff.

I wonder how the vengeance amulet works with phoenix pyre.
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  #18  
Old June 26th, 2009, 05:02 AM

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Default Re: Terrorism in Dominions 3

Multiplay is not so much about killing an opponents units, but breaking their will to fight so they go AI and so be become about three times as weak. In essence, multiplayer Dominions is an exercise in applied terrorism.

Doesn't Volcanic Eruptions destroy temples? Not sure since I haven't played in a while.

Last edited by K; June 26th, 2009 at 05:11 AM..
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  #19  
Old June 26th, 2009, 06:09 AM
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Default Re: Terrorism in Dominions 3

Nah, it's the earthquake event.

You can cast Baleful Star to shift scales to Misfortune, Rain of Toads does that too. Melancholia will lower dominion by an insignificant amount.
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  #20  
Old June 26th, 2009, 07:26 AM

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Default Re: Terrorism in Dominions 3

Hurricane gives unrest, decreases pop, and appears as a random event (though they will obviously suspect the few air nations if it strikes repeatedly).
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