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  #221  
Old July 14th, 2009, 02:23 PM

llamabeast llamabeast is offline
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Default Re: Crusaders - Mod Heavy Ea game [Game Started!]

Gaah! Foolish sidhe, missing when trying to bless their troops! Two needless massacres in a single turn!
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  #222  
Old July 20th, 2009, 08:18 PM
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Default Re: Crusaders - Mod Heavy Ea game [Game Started!]

Ok, I'm out of the game. Next Turn, I'll set myself AI.

Well played T'ien C'hi. Prepare for a suprise next turn . I really liked how you got my phoenix out of the equation in the last combat. I really should have given the bird some magical attack, eh?

Amonchakad, you probably should take another look in the starting provinces if you use the same map again sometime. I ended up on a island with only 2 land neighbours and 3 water neighbours, which really limited my Ancient One production. (And of course my dominion kept on spreading into the underwater neighbours, which made my phoenix useless for expansion.) I'm not bitter or anything, s*** happens, but it's something you should be aware of.

And all of you, please give feedback if you find something out of place or feel that something is under/overpowered. Together we make the modding community a better place!
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  #223  
Old July 21st, 2009, 01:04 AM
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Default Re: Crusaders - Mod Heavy Ea game [Game Started!]

You're not alone on the starting position misery, Burnsaber. My start position also had only 2 land neighbours.
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  #224  
Old July 27th, 2009, 11:02 PM

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Default Re: Crusaders - Mod Heavy Ea game [Game Started!]

I'd like to request a 24hr delay, something's come up at work and I won't be home.


Its been a blast so far, being the '1' in a 5v1 pile-on can be exhilarating in a sadistic, fun way.
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  #225  
Old July 28th, 2009, 02:57 AM

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Default Re: Crusaders - Mod Heavy Ea game [Game Started!]

Happened to see this, so done (hope you don't mind Amonchakad).
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  #226  
Old July 30th, 2009, 04:09 AM
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Default Re: Crusaders - Mod Heavy Ea game [Game Started!]

Could I ask for a 48 hour extension on next turn? I'm attending a wedding over the weekend.
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  #227  
Old July 30th, 2009, 11:41 AM
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Default Re: Crusaders - Mod Heavy Ea game [Game Started!]

Quote:
Originally Posted by Gregstrom View Post
Could I ask for a 48 hour extension on next turn? I'm attending a wedding over the weekend.
It shall be done.
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  #228  
Old July 31st, 2009, 01:57 PM

Anthropos Anthropos is offline
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Default Re: Crusaders - Mod Heavy Ea game [Game Started!]

I submit my turn 27, however I wont get to 28 until monday.
Once Amon gets back I think we wil be in synch, bu tplease dont host 28 until 6pm PST monday.
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  #229  
Old August 3rd, 2009, 03:47 AM

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Default Re: Crusaders - Mod Heavy Ea game [Game Started!]

To the Lords of the Land,

The Immortal 'F3S2E2W2S2' of T'ien Chi is no more, grounded to dust by the valiant defenders of Sauromatia. It is a pity that he of the imaginative name will not be reborn in his capital to convey the message that the partitioning of Sauromatia will not be a straightforward matter. While superior troops and strategy continue to stymie the brute force brought to bear against our lands it will only be a matter of time before the numbers will tell and we will fall.

As such, knowing its inevitable end, Sauromatia, given the straightforward incentive of gold, will more than happily concentrate her remaining might towards one of her aggressors.



High Witch King of Sauromatia
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  #230  
Old August 3rd, 2009, 01:12 PM

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Default Re: Crusaders - Mod Heavy Ea game [Game Started!]

High master Wong has left for a meditation retreat somewhere west of Sauromatia.
Reports of his death are greatly exxagerated.

T'ien Chi's difficulties in that area of the continent are clearly caused by the high rate of turmoil and trouble with some invading trolls.
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