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July 14th, 2009, 02:23 PM
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National Security Advisor
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Join Date: Nov 2006
Location: Oxford, UK
Posts: 5,921
Thanks: 194
Thanked 855 Times in 291 Posts
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Re: Crusaders - Mod Heavy Ea game [Game Started!]
Gaah! Foolish sidhe, missing when trying to bless their troops! Two needless massacres in a single turn!
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July 20th, 2009, 08:18 PM
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Colonel
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Join Date: Jun 2007
Location: Finland
Posts: 1,617
Thanks: 179
Thanked 304 Times in 123 Posts
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Re: Crusaders - Mod Heavy Ea game [Game Started!]
Ok, I'm out of the game. Next Turn, I'll set myself AI.
Well played T'ien C'hi. Prepare for a suprise next turn  . I really liked how you got my phoenix out of the equation in the last combat. I really should have given the bird some magical attack, eh?
Amonchakad, you probably should take another look in the starting provinces if you use the same map again sometime. I ended up on a island with only 2 land neighbours and 3 water neighbours, which really limited my Ancient One production. (And of course my dominion kept on spreading into the underwater neighbours, which made my phoenix useless for expansion.) I'm not bitter or anything, s*** happens, but it's something you should be aware of.
And all of you, please give feedback if you find something out of place or feel that something is under/overpowered. Together we make the modding community a better place!
__________________
I have now officially moved to the Dom3mods forums and do not actively use this account any more. You can stll contact me by PM's, since my account gives e-mail notifications on such occasions.
If you need to ask something about modding, you can contact me here.
See this thread for the latest info concerning my mods.
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July 21st, 2009, 01:04 AM
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Major General
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Join Date: Sep 2007
Location: Scotland
Posts: 2,066
Thanks: 109
Thanked 162 Times in 118 Posts
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Re: Crusaders - Mod Heavy Ea game [Game Started!]
You're not alone on the starting position misery, Burnsaber. My start position also had only 2 land neighbours.
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July 27th, 2009, 11:02 PM
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Sergeant
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Join Date: Oct 2007
Location: Tokyo, Japan
Posts: 346
Thanks: 11
Thanked 4 Times in 2 Posts
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Re: Crusaders - Mod Heavy Ea game [Game Started!]
I'd like to request a 24hr delay, something's come up at work and I won't be home.
Its been a blast so far, being the '1' in a 5v1 pile-on can be exhilarating in a sadistic, fun way.
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July 28th, 2009, 02:57 AM
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National Security Advisor
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Join Date: Nov 2006
Location: Oxford, UK
Posts: 5,921
Thanks: 194
Thanked 855 Times in 291 Posts
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Re: Crusaders - Mod Heavy Ea game [Game Started!]
Happened to see this, so done (hope you don't mind Amonchakad).
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July 30th, 2009, 04:09 AM
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Major General
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Join Date: Sep 2007
Location: Scotland
Posts: 2,066
Thanks: 109
Thanked 162 Times in 118 Posts
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Re: Crusaders - Mod Heavy Ea game [Game Started!]
Could I ask for a 48 hour extension on next turn? I'm attending a wedding over the weekend.
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July 30th, 2009, 11:41 AM
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Corporal
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Join Date: Jan 2009
Location: Modena, Italy
Posts: 192
Thanks: 27
Thanked 21 Times in 10 Posts
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Re: Crusaders - Mod Heavy Ea game [Game Started!]
Quote:
Originally Posted by Gregstrom
Could I ask for a 48 hour extension on next turn? I'm attending a wedding over the weekend.
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It shall be done.
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July 31st, 2009, 01:57 PM
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Corporal
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Join Date: Jun 2009
Posts: 51
Thanks: 0
Thanked 0 Times in 0 Posts
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Re: Crusaders - Mod Heavy Ea game [Game Started!]
I submit my turn 27, however I wont get to 28 until monday.
Once Amon gets back I think we wil be in synch, bu tplease dont host 28 until 6pm PST monday.
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August 3rd, 2009, 03:47 AM
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Sergeant
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Join Date: Oct 2007
Location: Tokyo, Japan
Posts: 346
Thanks: 11
Thanked 4 Times in 2 Posts
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Re: Crusaders - Mod Heavy Ea game [Game Started!]
To the Lords of the Land,
The Immortal 'F3S2E2W2S2' of T'ien Chi is no more, grounded to dust by the valiant defenders of Sauromatia. It is a pity that he of the imaginative name will not be reborn in his capital to convey the message that the partitioning of Sauromatia will not be a straightforward matter. While superior troops and strategy continue to stymie the brute force brought to bear against our lands it will only be a matter of time before the numbers will tell and we will fall.
As such, knowing its inevitable end, Sauromatia, given the straightforward incentive of gold, will more than happily concentrate her remaining might towards one of her aggressors.
High Witch King of Sauromatia
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August 3rd, 2009, 01:12 PM
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Corporal
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Join Date: Jun 2009
Posts: 51
Thanks: 0
Thanked 0 Times in 0 Posts
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Re: Crusaders - Mod Heavy Ea game [Game Started!]
High master Wong has left for a meditation retreat somewhere west of Sauromatia.
Reports of his death are greatly exxagerated.
T'ien Chi's difficulties in that area of the continent are clearly caused by the high rate of turmoil and trouble with some invading trolls.
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