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Go Back   .com.unity Forums > Illwinter Game Design > Dominions 3: The Awakening > Scenarios, Maps and Mods

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Old July 28th, 2009, 06:40 PM

Sombre Sombre is offline
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Default Re: Modding tips and tricks

Quote:
Originally Posted by Burnsaber View Post
Just found out something awesome. If you make a modded remote "Farsummon" by using effect number 10037, the game will automatically GoR one of the units summoned to act as a commander for this army.

Also, I managed to chain these spells with #nextspell. Meaning that you can do a remote summon that summons more than 1 type of units. If you make a remote summon just summoning 1 unit, the game will automatically GoR that one, so you could make a modded version of "Call of the Winds" for example (where the main spells summons bunch of hawks, and the next summons 1 big hawk). Althought one of the small hawks will be a commander too.
Your one big hawk would also have 1 big hawk as a troop under his command. There's no way to farsummon just 1 commander.


Here's a nice trick: I believe you can do commander battle summons with effect number 21. Using onebattlespell with this means you can have some commanders who turn up with other spellcasting commanders for the battle - say a 100% random path familiar or something.
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Old July 28th, 2009, 10:54 PM

chrispedersen chrispedersen is offline
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Default Re: Modding tips and tricks

Yeah the lack of ability to farsummon just a commander was a real pain for me.

There's also no way to chain to that new unit to kill it.
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