Warning: Illegal string offset 'type' in [path]/includes/class_postbit.php(294) : eval()'d code on line 65
EA Agartha - the game's red-headed stepchild (CBM) - .com.unity Forums
.com.unity Forums
  The Official e-Store of Shrapnel Games

This Month's Specials

Air Assault Task Force- Save $8.00
Bronze- Save $10.00

   







Go Back   .com.unity Forums > Illwinter Game Design > Dominions 3: The Awakening

Reply
 
Thread Tools Display Modes
  #1  
Old August 21st, 2009, 06:21 AM
Jarkko's Avatar

Jarkko Jarkko is offline
Captain
 
Join Date: Nov 2004
Location: Finland
Posts: 812
Thanks: 106
Thanked 57 Times in 34 Posts
Jarkko is on a distinguished road
Default Re: EA Agartha - the game's red-headed stepchild (CBM)

Quote:
Originally Posted by Squirrelloid View Post
Which sacred SCs will those be? Correct me if I'm wrong, but Umbrals are undead and therefore don't regenerate.
The Shroud is always there, with the Earth buffs available protection will be pretty nice even without "proper" armour.

Quote:
Also, the reduction in afflictions seems to scale with the %regen. At 5% its so negligible you'd need a large sample size to find a significant difference. I mean, sure, if we were talking N8 or N10 there might be something to that...
Unless I am entirely mistaken, *any* regeneration drops the chance to 1/8 to get an affliction; higher regen just generates more HP but does not further improve the affliction resistance.
Reply With Quote
  #2  
Old August 21st, 2009, 06:24 AM
Squirrelloid Squirrelloid is offline
Major General
 
Join Date: Jun 2009
Posts: 2,157
Thanks: 69
Thanked 116 Times in 73 Posts
Squirrelloid is on a distinguished road
Default Re: EA Agartha - the game's red-headed stepchild (CBM)

Quote:
Originally Posted by Jarkko View Post
Quote:
Originally Posted by Squirrelloid View Post
Which sacred SCs will those be? Correct me if I'm wrong, but Umbrals are undead and therefore don't regenerate.
The Shroud is always there, with the Earth buffs available protection will be pretty nice even without "proper" armour.
The shroud is an astral forging, yes? Seems a strange thing to base spending design points around when you don't have any access to it...

Quote:
Also, the reduction in afflictions seems to scale with the %regen. At 5% its so negligible you'd need a large sample size to find a significant difference. I mean, sure, if we were talking N8 or N10 there might be something to that...
Unless I am entirely mistaken, *any* regeneration drops the chance to 1/8 to get an affliction; higher regen just generates more HP but does not further improve the affliction resistance.[/quote]

I have not noticed that much of a reduction in affliction chances. You'd think that much of a reduction would be immediately apparent. I'm willing to be wrong, but my (admittedly anecdotal) observation leads me to believe the effect is much smaller.
Reply With Quote
Reply

Bookmarks

Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is On

Forum Jump


All times are GMT -4. The time now is 01:45 AM.


Powered by vBulletin® Version 3.8.1
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
Copyright ©1999 - 2025, Shrapnel Games, Inc. - All Rights Reserved.