Re: Hydra Tamer
You can get round the battle aging with some more unit numbers.
egg1: firstshape=egg2, secondshape=egg1a
egg1a: firstshape=egg1
egg2: firstshape=egg3, secondshape=egg2a
egg2a: firstshape=egg2
etc.
When egg1 dies, it turns into egg1a, which turns back into egg1 at the end of a battle. Now, the reason this helps: give egg1 #onebattlespell "Suicide" where Suicide is a spell that kills the egg1. It'll become an egg1a for the duration of the battle (which is indistinguishable from an egg1), and change back to an egg1 at the end of the battle. No aging has happened.
Quirk: Eggs can't easily be killed by remote spells.
Worry: Oddly, I'm not sure whether you can do the #onebattlespell "Suicide" thing. I seem to have a vague memory of having problems testing something similar.
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