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Go Back   .com.unity Forums > Illwinter Game Design > Dominions 3: The Awakening > Scenarios, Maps and Mods

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  #1  
Old October 21st, 2009, 06:54 PM

Sombre Sombre is offline
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Default Re: MA Skavenblight 1.0 - get it while it's fecund

Basically these guys already answered for me!

Since you can rename I don't consider the hero name thing to be an issue. It certainly isn't worth overwriting an entire nametype just because people don't want to go to the length of renaming them. I always rename them to their correct names, it's become a little ritual that makes getting them more memorable.

The equipment issue,... well let's take queek for example. He wields dwarf gouger and a sword. They're both magical weapons iirc and pretty decent ones. They are unique to queek. If I left him with hand slots and just a sword/mace, people would have him armed with a fire brand and a charcoal shield. Or, more likely, they wouldn't arm him with anything anyway, because he isn't actually a very good thug (being a mere size 2 noncaster). By giving him limited slots and replicating the effect of the magic items taking those slots (warpstone armour, dwarf gouger, warpstone charm iirc) he's better out of the box and only requires limited equipment to be something of a badass. Stick boots of quickness on him for instance, and he can kill thugs. Give him a horror helm and a luck amulet, he's better against chaff.
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Old October 22nd, 2009, 04:47 AM
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Kheldron Kheldron is offline
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Default Re: MA Skavenblight 1.0 - get it while it's fecund

thanks for the answers. I didn't intend to criticize, it just seemed odd to me.
Actually, I'm quite fine with them as the national heroes are really nice imo
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Old November 7th, 2009, 11:03 AM
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Kheldron Kheldron is offline
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Default Re: MA Skavenblight 1.0 - get it while it's fecund

I posted a guide to this mod there :
http://forum.shrapnelgames.com/showthread.php?t=44290

thanks again Sombre
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