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  #1  
Old January 4th, 2010, 02:16 PM
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FAJ FAJ is offline
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Default Re: Nations under CBM 1.6

I have to agree with Squirrillord, about LA Ulm at least. Trying to design a pretender for them is like having a leaky roof with 10 holes and only having 3 buckets to catch it all.

I don't so much agree about the fountain being a bad choice. You mention the need for S4 for rings, but I think it is a bigger burden to get S4 on the pretender than it is to just empower an S2 Fortune teller, then give her a coin and a cap. They have an abundance of S2, S1E1 and E2 mages, so coins and caps shouldn't be a problem.

Also, considering the high resource to gold ratio for Ulm troops, you aren’t very gold hungry in the first couple turns. Blood hunting your capital to summon a Vampire on turn 3 isn't impossible/crippling in CBM. Maybe not super effective, but hunting your capital is not the end of the world.

@Mardagg

Keep in mind, the argument here is that these nations mentioned are weaker than others, not that they are garbage outright. Proving that some negatives are possible to overcome, or that a nation can compensate for a weakness doesn't prove that a nation isn't weaker than others. In either case, weak or not, providing a specific example of how a very particular build can be effective is evidence enough that the race is AT LEAST constrained in terms of variety.

On a side note, I think that it is ironic the way that post (#27) is started, and then subsequently composed.
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Old January 4th, 2010, 02:49 PM
Mardagg Mardagg is offline
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Default Re: Nations under CBM 1.6

Quote:
Originally Posted by FAJ View Post
@Mardagg

Keep in mind, the argument here is that these nations mentioned are weaker than others, not that they are garbage outright. Proving that some negatives are possible to overcome, or that a nation can compensate for a weakness doesn't prove that a nation isn't weaker than others. In either case, weak or not, providing a specific example of how a very particular build can be effective is evidence enough that the race is AT LEAST constrained in terms of variety.

On a side note, I think that it is ironic the way that post (#27) is started, and then subsequently composed.
Good Point.
But there is one thing we all have to keep in mind:
Being difficult to play isnt the same as being hopelessy underpowered.
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Old January 4th, 2010, 04:44 PM

quantum_mechani quantum_mechani is offline
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Default Re: Nations under CBM 1.6

On the subject of MA Ulm and Mackaka:

There is a reason I haven't arbitrarily upped the power of their national mages (or nerfed the magic levels of powerful nations mages). If anything is thematically defining about a nation it's the paths the mages have, so I am very reluctant to meddle with them.

Mackaka I don't think is nearly so bad off as people seem to think. As they stand I would say they are at probably better than Man, Eriu, MA Ulm or MA Agartha, and arguably better than Bandar Log or MA Marignon. Which is not to say I'm opposed to boosting them, I already made the hunter spiders much cheaper and upped the MR of the spider form, and improved PD is in the works.

MA Ulm is perhaps more legitamitly poor, but they are much harder to boost within the theme. In any case it's not like being forced to branch into blood was really a good solution to them being better either (it's also a bit hard to swallow that a nation without the native ability to forge any gem gens is made comparatively worse off by the change than those that could). I do think making the iron angel easier/cheaper to cast is an excellent idea.
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