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  #1  
Old January 5th, 2010, 09:15 PM
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Default Re: 11 Gavrus

Thats what I would recomend.
Do on occasion turn spotting down in low visibility games as feel becomes much harder, seeing on a dark night or in a thunderstorm is not easy & seems to make finding infantry more difficult while making little or no diffrence to finding vehicles unless stationary in cover.

For generated battles have tank heavy off as I think AI buys more realisticly though not a lot in it.
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Old January 5th, 2010, 10:35 PM
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Default Re: 11 Gavrus

Hmmm... Looking at the Manual, AI Tank Heavy wouldn't have any effect on this scenario, right?
No this is just a really difficult scenario. The best thing to do is across from the north. Anything else results in a draw or loss.
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Old January 5th, 2010, 11:55 PM
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Default Re: 11 Gavrus

Correct tank heavy only effects generated battles but there are several scenerios a lot harder than this in my view. Nothing like realising your getting your arse whupped by the AI & struggling to hang on. If you like campaigns try the ANZAC one no problems with time here long battles, strongly suggest you follow designers notes & take the easy option. Not for the feint hearted probably the closest the AI comes to being human.
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Old January 6th, 2010, 04:14 PM
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Default Re: 11 Gavrus

Got a go of this scenario and got annoyed of bulletproof british at turn 4. I don't like scenarios which have to be replayed to be won, feels to me more like a puzzle to solve rather than an actual battle.
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