.com.unity Forums
  The Official e-Store of Shrapnel Games

This Month's Specials

Air Assault Task Force- Save $8.00
Bronze- Save $10.00

   







Go Back   .com.unity Forums > Illwinter Game Design > Dominions 3: The Awakening

Reply
 
Thread Tools Display Modes
  #1  
Old January 24th, 2010, 06:04 PM

chrispedersen chrispedersen is offline
BANNED USER
 
Join Date: May 2004
Posts: 4,075
Thanks: 203
Thanked 121 Times in 91 Posts
chrispedersen is on a distinguished road
Default Re: Magic Items under CBM

Hey sombre.. in defense for some of the new people it takes a lot more than 5 minutes to really get a handle on modding capability.

And there are probably better ways to get them interested - but as far as I'm concerned you're one of the best there are... to bad we can't have modding classes.

I always wanted to make a "light lance" that cast solar brilliance and had the #charge tag.
Can't do it. Wish there were easier ways to add spells to weapons, or tages to units.
Reply With Quote
  #2  
Old January 24th, 2010, 06:17 PM

Sombre Sombre is offline
BANNED USER
 
Join Date: Feb 2007
Posts: 5,463
Thanks: 165
Thanked 324 Times in 190 Posts
Sombre is on a distinguished road
Default Re: Magic Items under CBM

Quote:
Originally Posted by chrispedersen View Post
Hey sombre.. in defense for some of the new people it takes a lot more than 5 minutes to really get a handle on modding capability.
Of weapon and item modding? I don't think so. Maybe to fully realise what you can do with all the existing weapons listed in edi's DB and clever tricks with secondaryeffects etc, but that's not what I'm talking about. I'm talking about basic limitations. Understanding that weapons and items aren't the same thing.


If you changed the description of the wraithsword to say it wreathes the user in shadows or whatever, you could certainly justify extra def. Depends what you want the wraith sword to be - to me it clearly isn't suited to being an anti SC weapon, since its defining characteristic is partial lifedrain, which is basically useful against chaff. Does added def make it better as a chaff harvester? High enough def would. It would all around boost it of course.

I kinda like the idea of the wraithsword getting 2 attacks personally, making the most of the partial lifedrain.
Reply With Quote
  #3  
Old January 24th, 2010, 06:31 PM
Mardagg Mardagg is offline
Sergeant
 
Join Date: Jan 2004
Location: Germany
Posts: 293
Thanks: 12
Thanked 4 Times in 2 Posts
Mardagg is on a distinguished road
Default Re: Magic Items under CBM

Quote:
Originally Posted by Sombre View Post
I kinda like the idea of the wraithsword getting 2 attacks personally, making the most of the partial lifedrain.
hmmm.
Very problematic with Quickness.
getting 2 times partial lifedrain is one thing...but 4?

25 dgems,not touching the stats and 2 attacks could be ok...maybe.

Maybe giving the Hell sword 2 attacks?
You gotta tone the stats down a bit though,for this to work.
Reply With Quote
Reply

Bookmarks

Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is On

Forum Jump


All times are GMT -4. The time now is 06:28 PM.


Powered by vBulletin® Version 3.8.1
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
Copyright ©1999 - 2025, Shrapnel Games, Inc. - All Rights Reserved.