.com.unity Forums
  The Official e-Store of Shrapnel Games

This Month's Specials

Air Command 3.0- Save $12.00
War Plan Pacific- Save $7.00

   







Go Back   .com.unity Forums > Star Legacy Development Group > Star Legacy

 
 
Thread Tools Display Modes
Prev Previous Post   Next Post Next
  #11  
Old February 18th, 2010, 04:54 PM

MarcoPolo MarcoPolo is offline
Private
 
Join Date: Feb 2010
Posts: 34
Thanks: 0
Thanked 0 Times in 0 Posts
MarcoPolo is on a distinguished road
Default Re: Welcome Star Legacy Development Group!

I think the game combat system can be 2D and a half :P and still be quite gratuitous. You need only look at "gratuitous space battles" to see an example of 2D space battles done correctly and still with a sense of grandour and epicness. I challenge anyone to say this 2D combat wouldnt enrich the gaming experience enough for this game.

The battle arenas or battlefields could reflect some of the landscapes or solar system conditions found in each users territory (eg nebulas, asteroid field, gas giants) All this could throw in conditions such as reduced speed, or debris field damage or sheilds being inoperable making armoured ships more valuable in such scenarios. The possibilities are endless.

I would also encourage a grading system of resources were each solar system would have either an abundance or ore or gas minerals depending on how many terrestrial or jovian planets it had. Also developing a solid infrastructure in your home solar system before venturing off into space should be the early focus of each player, (this being developing better technologies for resource collecting and colonisation, where the player could experience its own growing pains when colonising its own solar system)

Id like to see tech levels visible on a planetary scale. By this i mean its possible to visit a planet were all the inhabitants are still pre space faring, this could throw up interesting govt options which would align the player with good or evil politics. It could mean that a player would decide to either protect non-space faring nations without interference, trade with them raw materials in exchange for your technology and ultimately become a member world of your empire or exploit them(slavery) or annihilate them for colonisation(genocide)

Also having varying tech levels when doing a planet scan, would allow the player to decide on a wealth of new diplomatic options that would otherwise been only the same old boring good vs evil ones. Also if a player gets into the habit of just taking over planetary systems like games in the past, it quickly becomes a race for resources in the most uncreative way. This way a player can still gain other things, like favour amongst the other races when trading or negotiating treaties or border disputes, going by the way its handles its politics in the past with small nations or even non space faring worlds.

Just one of my many ideas for this game:P

Sorry for the longwinded descriptions.
Reply With Quote
 

Bookmarks

Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is On

Forum Jump


All times are GMT -4. The time now is 01:05 PM.


Powered by vBulletin® Version 3.8.1
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
Copyright ©1999 - 2025, Shrapnel Games, Inc. - All Rights Reserved.