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Old March 12th, 2010, 06:35 AM
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Default Re: Bug with assault boats?

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Originally Posted by 2ndLt_Fjun View Post
Tried to search but couldn't find anything about it on the forums - perhaps its old knowledge.

I found a bug with assault boats the other day which seemed pretty weird. By "jumping in and out" from assault boats, infantry can move indefinitely along a coast line. What you do is to click on the water hex to make them board the boat. Then click on the land hex next to the one you entered to make them debark again, click on the next water hex to make them board and so on.

It can definitely be abused, even though it's kind of silly
Do you mean the assault boats that are an attribute of the infantry elements in a river assault (like a unit's entrenchment they are part of the unit, not entirely separate) , or actual units bought separately as real watercraft?.

The bit of movement code that does the "flip" back and forth of the unit icon for assault rafts is not part of the load/unload routine and therefore will need to be looked into to ensure a deduction is made. If it only applies to the unit attribute rafts rather than those bought as actual stand-alone units.

Cheers
Andy
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Old March 12th, 2010, 08:01 AM

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Default Re: Bug with assault boats?

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[Do you mean the assault boats that are an attribute of the infantry elements in a river assault (like a unit's entrenchment they are part of the unit, not entirely separate
Hi Andy,

Those are the boats I'm referring to.

/Fred
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Old March 12th, 2010, 08:40 AM
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Default Re: Bug with assault boats?

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Originally Posted by 2ndLt_Fjun View Post
Quote:
Originally Posted by Mobhack View Post
[Do you mean the assault boats that are an attribute of the infantry elements in a river assault (like a unit's entrenchment they are part of the unit, not entirely separate
Hi Andy,

Those are the boats I'm referring to.

/Fred

OK - I will have a look at the "carried" rafts in the summer, and maybe rationalise the code for them a bit as well.

Andy
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