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April 12th, 2010, 10:41 AM
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First Lieutenant
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Join Date: Jul 2008
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Re: YARG2 , 24 players EA RAND game [send your pretenders!]
There are indies 9 out there, aren't they slowing rushes a bit?
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April 12th, 2010, 10:54 AM
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General
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Join Date: Sep 2003
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Re: YARG2 , 24 players EA RAND game [send your pretenders!]
Ahmm, we shall see as the game progresses how effective indeed are the bless nations under these research settings.
This discussion is being conducted on too many general lines. Like bless nations like this and EA nations are that, etc. Not all bless nations are same, not all EA nations armies are same. There's a lot of room for nuances.
Hvy bless is very good early in the game and later gives diminishing returns. This is always true, no argument here.
With hard research it would seem as though the "early" game takes longer thus favoring bless nations.
However, to counter that are: a- bless nations struggle even more with research and b- If you don't have a bless nation and prepare for hard research you can get to the key spells your nation needs real fast. Like take awake research pretender +M2/3 scales.
Let's see what conclusions we'll be able to draw from this game. If we find that bless nations ruled the day I will certainly consider hard research a mistake. Meantime I ask for your patience. Let the game develop a bit before reaching conclusions.
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April 12th, 2010, 12:34 PM
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Major General
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Re: YARG2 , 24 players EA RAND game [send your pretenders!]
Quote:
Originally Posted by WingedDog
There are indies 9 out there, aren't they slowing rushes a bit?
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Indies 9 hurts nations who have a rougher time of early expansion under normal conditions far more than it hurts nations who have an easy time expanding. Bless rush nations should hardly be slowed.
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April 12th, 2010, 12:52 PM
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First Lieutenant
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Join Date: Jul 2008
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Re: YARG2 , 24 players EA RAND game [send your pretenders!]
Quote:
Originally Posted by Squirrelloid
Indies 9 hurts nations who have a rougher time of early expansion under normal conditions far more than it hurts nations who have an easy time expanding. Bless rush nations should hardly be slowed.
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According to scoregraphs of this game Mictlan, Lanka and Hinnom do not expand as fast as C'tis and Arco do so far.
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April 12th, 2010, 12:57 PM
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Major General
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Re: YARG2 , 24 players EA RAND game [send your pretenders!]
Quote:
Originally Posted by WingedDog
Quote:
Originally Posted by Squirrelloid
Indies 9 hurts nations who have a rougher time of early expansion under normal conditions far more than it hurts nations who have an easy time expanding. Bless rush nations should hardly be slowed.
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According to scoregraphs of this game Mictlan, Lanka and Hinnom do not expand as fast as C'tis and Arco do so far.
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Of course, I see you were careful to omit Niefl.
I can't really say anything without drawing conclusions from the scoregraphs, which is saying too much, at this point.
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April 12th, 2010, 01:10 PM
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First Lieutenant
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Join Date: Jul 2008
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Re: YARG2 , 24 players EA RAND game [send your pretenders!]
Quote:
Originally Posted by Squirrelloid
Of course, I see you were careful to omit Niefl.
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And other 18 nations as well.
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