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Old April 21st, 2010, 08:02 AM
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Default Re: Ship Talk

Sorry, but for me that's sound like micromanagement hell and the AI....
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Old April 21st, 2010, 10:28 AM
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Default Re: Ship Talk

Quote:
Lets say my beam weapons only fire in a 90 degree arc. My opponent has vessels with beams that fire in a 180 Degree arc. Economically I can't research to a new tech AND build a new fleet in time to defeat him.
You will probably die! Anticipation and strategy are two key elements that you want to eliminate by giving someone a "work around" to being out played in your designs. You want to penalize a player for designing a better ship then you.
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Old April 21st, 2010, 06:32 PM

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Default Re: Ship Talk

No Xrati not at all.

My point is better technology is not the be all and end all for fleet victory. Well thought out design and overall strategy should play a major part as well.

Weapons systems are not the the only factor to influence combat. Electronic Warfare, Targetting Systems, Chaff, Decoys etc would also play a significant role as they do in our present day military.

Q, as for too much micromanagement or the AI couldn't handle it. I figure if a 16 bit game from the 90s written in Visual C could handle it. A game written now could easily accomplish this.

Cheers

Pydna
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