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  #1  
Old December 3rd, 2010, 02:23 PM
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Default Re: Boot Camp - Newbie intro to Dominions MP - Running

Quote:
Originally Posted by DragonRider View Post
-The Incinerate mages decided to burn vampires instead of Skratti.
The Skrattir where either positioned out of range. Or had 100% fire immunity. The vamps provided a nice target. Else your mages might have cast stuff that could have damaged me. (control spells, or the astral damage spells).

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Originally Posted by DragonRider View Post
-There was a lot more Bloodletting than I expected. I really wish it was easier to tell whether or not this actually affected anything. Ditto for all the other magic that was cast, really.
Let me explain my reasoning.

The Rain and Darkness should have stopped your archers. (precision was down the drain due to the rain and the Darkness. Rain also helped to offset the fatigue bonus your fire mages get due to the high magic domain. (I made a mistake here, rain doesn't interfere with archery, storm does)).

Grip of winter was a nice, your troops might get fatigue and frozen spell, while mine are cold immune. This spell also meant, when your mages got above 100 fat. They would never recover. It didn't work as well as I hoped.

Quagmire helped to up the encumbrance on your knights. +2 together with the frozen winter penalty would have helped. the -1 attack and def was also welcome. (Small mistake, the +2 enc on my combat skrattir could have made them get criticals in a long fight).

Your troops had a lot of exp stars, mine didn't. Your royal guard had a def around 21 before the magics. Vamps had 11 attack. After it was 10 vs 10.

The spell Bloodletting does more damage than listed in the description. The 1 dam is actually an open ended roll. So it could more damage, and I was hoping on the 2 hp hits to count as a wound, or on doing enough damage to just kill some troops (Worked on a mage, he died because of the bloodletting spam). This together with the blood rain spell. Would give me a good chance of a rout. And I didn't need to kill your mages to stop the army. I had to kill enough of the troops. Damaging troops also forces morale checks.

Also most of my troops either regenerated, drained life, or had a lot of hp. So I would be harmed less by the bloodlettings.

The rush of strength gave +4 str to all my troops. So the vamps drained 2 more hp and 8 more fatigue on each hit.

And because I took out your escape routes the rout meant that all the troops died.

(I was planning on even more battlefield magic, but I miscalculated in the fatigue department, and some of my mages went a bit offscript. (That is where the claws of kok came from. Which I was very thankful for, as you can imagine. I wasn't that happy with the winter ward on the blood slaves...).
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  #2  
Old December 3rd, 2010, 02:28 PM
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Default Re: Boot Camp - Newbie intro to Dominions MP - Running

And yes, if your knights had rushed forward you might have won. I was hoping you hadn't changed the orders of the knights yet.

I also hadn't counted on the Zmey's. But I was very lucky with those. They could have really done some damage.
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Old December 5th, 2010, 10:11 AM

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Default Re: Boot Camp - Newbie intro to Dominions MP - Running

Hahaa! Forces of the lizardom inflict another crushing defeat on the evil ghost goblins! I really didn't think I'd last over 2 turns!
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Old December 5th, 2010, 01:29 PM

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Default Re: Boot Camp - Newbie intro to Dominions MP - Running

And well done.

I'm surprised and intensely frustrated that my superior forces backed by flaming archers and a SC were obliterated by a (admittedly large) group of skellie spammers and lizard PD.

Twice.
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Old December 5th, 2010, 02:01 PM

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Default Re: Boot Camp - Newbie intro to Dominions MP - Running

Yeah those flaming arrows would be slighly more useful if used versus anything else than swarms of enlargened dragonflies and solo wolves?

Howl + few swarms + foul vapors = funfunfun

Now if I just had researched serpent's blessing, might've helped a bit... jumping in half way kinda messed up all plans and tactics and strategies and stratagems and tricks and deceptions and flimflams I would've come up with by now... Kinda annoying really, should've really thought about how I could scavenge the situation when I picked up the game instead of just doing something. As you can see, my mobile armies are limited to pretty much only to freespawn and marshmasters, so attacking is pretty nogo.

Looking forward to whacking more of your invasion forces ^^
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Old December 5th, 2010, 02:16 PM

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Default Re: Boot Camp - Newbie intro to Dominions MP - Running

While a number of my flaming arrow volleys were distracted by your wolves and dragonflies, they killed a lot of your lizards, too. I was quite pleased with the flaming arrows. Your battlefield magic was effective... the foul vapors really started to take a toll.

There will be more invasion forces. I've got nothin' if I don't have chaff to spare. But, live and learn. You're not the only one who can come up with a surprise or two.
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Old December 6th, 2010, 01:13 PM

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Default Re: Boot Camp - Newbie intro to Dominions MP - Running

Quote:
Originally Posted by Groundworm View Post
While a number of my flaming arrow volleys were distracted by your wolves and dragonflies, they killed a lot of your lizards, too. I was quite pleased with the flaming arrows. Your battlefield magic was effective... the foul vapors really started to take a toll.

There will be more invasion forces. I've got nothin' if I don't have chaff to spare. But, live and learn. You're not the only one who can come up with a surprise or two.
Now if only those lizards weren't PD or freespawn...
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