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Old December 8th, 2010, 03:43 AM

Numahr Numahr is offline
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Default Re: End game diversity mod

Regarding your approach of magic diversification,

I understand that you do not want to create new Tartarians, and probably these should be nerfed.

However what about creating some kind of summonable, non-SC random multi-path mage with astral gems? While you created competitors to Tartarians in terms of SC / raiding use, this would create a competitor to their magic diversification use, and making it Astral is logical flavour-wise. An immobile manifestation of the Astral Plans? A Gate, an Enchanted Mirror of the Plans easy to break but with powerful magic? Like 4 S + two or three random paths x2 or x3, maybe with a focus on Sorcery.

Or maybe an Astral-Death summon equivalent of Tart for failed ranbow pretenders? An undead Archmage, Enchanteress, etc. It would need to be balanced against Spectral Mages, but at conj. 9 and with severe limitations like immobile and very weak, or why not immobile + the dominion reduction effect (that is a Godly spirit after all, with a much more powerful spirit than the Tartarians who are combattant pretenders, and thus had less magic when designed) why not? A "Tartarian Mage" somehow.

If you don't like thess concepts anyway, the point is to suggest a magic diversification solution, with no use as raider/SC and severe limitation, based on Astral.
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Old January 5th, 2011, 12:30 AM
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sansanjuan sansanjuan is offline
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Default Re: End game diversity mod

I echo the Mech Giant praise. With modest equipment one took out the indy Vampire lord with nary a scratch. I didn't realize they have magic 10 leadership.

I really like the look of the Ember Lords (think Balrog). No big battles with him yet. Will post.

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