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Old January 21st, 2011, 12:22 PM
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Rytek Rytek is offline
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Default Re: Clockwork Horrors vs. Golems

Actually, the best answer is you dont really have to change anything. The AI got lucky and had a counter present. Its probably its only army with clockworks. Just kill that particular army with something else. Its not like the AI learned you are gonna continue to drop on it with golems and put the clockworks in every army.
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Old January 22nd, 2011, 01:37 AM

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Default Re: Clockwork Horrors vs. Golems

Finalgenesis, I think you've hit on the right solution with the protection. I thought the clockwork critters had AP but they don't, so simply giving the golem some armor made a big difference.

BTW, I have no interest in killing the critters... no need, they wind down pretty quickly. I just need to be able to stand and survive long enough for them to turn off.

And of course, this would never work against a human opponent, but then again, a human opponent would never have thousands of starving spearmen to attack me with either!
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Old January 22nd, 2011, 02:29 AM
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Lightbulb Re: Clockwork Horrors vs. Golems

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Originally Posted by krpeters View Post
BTW, I have no interest in killing the critters... no need, they wind down pretty quickly. I just need to be able to stand and survive long enough for them to turn off.
Yes the clockwork horrors decrease in value during each round of battle. I'm thinking you placed your golem near the middle of the battlefield for them to reach and kill the golem?

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Originally Posted by krpeters View Post
And of course, this would never work against a human opponent, but then again, a human opponent would never have thousands of starving spearmen to attack me with either!
Yes the starving troops is still painful to encounter, but you can greatly decrease this AI weakness by increasing the supply multiple setting during game creation from 100 to 300.
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