.com.unity Forums
  The Official e-Store of Shrapnel Games

This Month's Specials

Raging Tiger- Save $9.00
The Star and the Crescent- Save $9.00

   







Go Back   .com.unity Forums > Star Legacy Development Group > Star Legacy

 
 
Thread Tools Display Modes
Prev Previous Post   Next Post Next
  #7  
Old June 3rd, 2011, 04:49 AM

Central_Speaker_Dan Central_Speaker_Dan is offline
Private
 
Join Date: May 2011
Posts: 8
Thanks: 1
Thanked 0 Times in 0 Posts
Central_Speaker_Dan is on a distinguished road
Default Re: Races

Quote:
I'm not sure I agree with your numbers there.
I know they aren't right but it was late and I was on my way to bed. I have the actual article stating the value here somewhere in my room but as it is immaterial I haven't been bothered to find it.
I think it said that a particular species of fly (I can't remember exactly which one) could survive a dose of up to and not including 10 million siverts (10,000,000Sv).

Quote:
You want to be looking as possible non-terrestrial environments, and quite a lot of those have lower background radiation levels than Earth.
You are absolutely right that the Earth has a relatively thin atmosphere and that we sit on the inner half of our sun's goldilocks zone. In that sense the Earth has a relatively high amount of celestial radiation but have you thought about the radiation that the planet itself will generate?
The interactions between the layers of a Gas Giant, its rings and its moons are bound to create massive electromagnetic distortions and possibly generate a lot of radiation.
Never-the-less you are correct to say that there will be organisms with far lower and for that matter far higher radiation resistances.

Quote:
Radiation resistance... This must cost something to raise else everyone will instantly go for high.
I was contemplating a way to make radiation resistance an automated system that the player has no direct control over and I realised that it all depends on how radiation levels are generated for planets.
I would think it something like this:
-The thicker the atmosphere the less radiation.
-The further from the star/stars the less radiation (Inverse square law).
-The less radioactive resource produced the less radiation.

As such the radiation resistance of a race could be set up to follow the same rules.
-Atmosphere type has an effect. No atmosphere has highest radiation resistance, really dense atmosphere (this is were air pressure comes in at least as a background, non active, calculation aid) has a really low radiation level.
-Racial types have different effects. Say a Humanoid has a moderate and an Insectoid a high resistance.
-Home Planet type has an effect. A gas Giant has less radiation that a terrestrial.

These are all determined during race creation but a second set of influencing factors could be added so that the same race has a different resistance every game.
-Distance of home-world from star. The further the lower the resistance.
-Radioactive resource output of planet. The higher the output the higher the races radiation resistance.
-Number of stars. If you start in a system with three stars the radiation output will be aprox 3 times greater so your resistance will be aprox 3 times greater.

What do you both think?
Dan.
Reply With Quote
 

Bookmarks

Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is On

Forum Jump


All times are GMT -4. The time now is 05:03 PM.


Powered by vBulletin® Version 3.8.1
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
Copyright ©1999 - 2025, Shrapnel Games, Inc. - All Rights Reserved.