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Old September 4th, 2011, 09:16 PM
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Default Re: Air attacks.

I advise against air dropping the same turn of a single bombardment. Always bomb for two consecutive turns the same target, especially if routing is one of the main goals.
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Old September 4th, 2011, 11:39 PM
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Default Re: Air attacks.

Most of the level bombers do pack a good wallop if they actually hit where you intended they do often jump a hex row or 2 which can be alarming. As someone said before cost wise they are not the best choice but if your using for atmosphere as in say an airmobile force so no arty available till landed or at best a bit of support by the big guns with a long reach they can do the job.
The biggest diffrence between air & arty really is arty is far more predictable air is always the bigger gamble it can pay huge dividends or be a total disaster. As said cost wise arty nearly always comes out on top as has more shots & the ability to keep firing at a targeted location.
Level bombers are probably the worst of the lot as really just one shot arty that has a good chance of missing its target, they should always be used pre plotted as think this does improve the accuracy & they do have very high call times.
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Old September 5th, 2011, 04:28 AM
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Default Re: Air attacks.

Quote:
Originally Posted by Imp View Post
Most of the level bombers do pack a good wallop if they actually hit where you intended they do often jump a hex row or 2 which can be alarming. As someone said before cost wise they are not the best choice but if your using for atmosphere as in say an airmobile force so no arty available till landed or at best a bit of support by the big guns with a long reach they can do the job.
The biggest diffrence between air & arty really is arty is far more predictable air is always the bigger gamble it can pay huge dividends or be a total disaster. As said cost wise arty nearly always comes out on top as has more shots & the ability to keep firing at a targeted location.
Level bombers are probably the worst of the lot as really just one shot arty that has a good chance of missing its target, they should always be used pre plotted as think this does improve the accuracy & they do have very high call times.
The level bomber class was only ever invented for WW2 scenario designer use, for the Normandy breakout sort of affair. A large quantity of the things to plaster the enemy lines (and perhaps drop short on your general as well - scenario designer could always plot a few off-target ones for sheer nastiness.. ).

In MBT it provides a useful scenario designer tool for say a Vietnam Arclight mission. Or the single Libyan one in a Chad or Tanzanian/Ugandan scenario for flavour.

Other than that, they are pretty much useless items, even if some OOB designers provided squillions of variants. Especially useless for stand-alone battles IMHO unless perhaps you use them in squadron strength. (Level bombers have next to no spotting ability for example, unlike strike air. Level bombers do fly above some AAA guns and short range MANPADS, but arty avoids AAA fires too).

They only have a 12 turn delay if called, just like para-drop aircraft, to stop those who forgot to pre-plot them complaining. (In reality if not pre-plotted then those missions should not arrive, ever).

So - scenario designer "flavour" item only. Not particularly useful for anything else.

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