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September 24th, 2011, 10:25 PM
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Sergeant
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Join Date: Sep 2010
Location: Sydney Australia
Posts: 251
Thanks: 6
Thanked 15 Times in 9 Posts
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Re: The Art of War - EA Vanilla Newbs Game 8/8 (Running)
Could we please have an extra 24 hrs, a lot happened this turn.
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September 25th, 2011, 12:21 AM
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Sergeant
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Join Date: Nov 2007
Posts: 254
Thanks: 5
Thanked 11 Times in 8 Posts
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Re: The Art of War - EA Vanilla Newbs Game 8/8 (Running)
Postponing by 24 hours.
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October 11th, 2011, 11:56 AM
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Corporal
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Join Date: Jun 2011
Location: Texas
Posts: 80
Thanks: 0
Thanked 0 Times in 0 Posts
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Re: The Art of War - EA Vanilla Newbs Game 8/8 (Running)
So I'm going to be out of town for two weeks starting next sunday, and I'm curious if it's even worth getting a sub, considering my position. Any thoughts?
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October 11th, 2011, 01:20 PM
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Sergeant
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Join Date: Nov 2007
Posts: 254
Thanks: 5
Thanked 11 Times in 8 Posts
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Re: The Art of War - EA Vanilla Newbs Game 8/8 (Running)
Well, considering the original host that made the rule about not quitting until the bitter end, quit, I think going AI in your particular case would be reasonable at this point, rather than finding a sub to put in for a few turns.
We can leave that open to a vote though; thats my 2 cents.
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October 11th, 2011, 02:07 PM
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Corporal
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Join Date: Jun 2011
Location: Texas
Posts: 80
Thanks: 0
Thanked 0 Times in 0 Posts
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Re: The Art of War - EA Vanilla Newbs Game 8/8 (Running)
I just went ahead and made a post. If someone takes it, great. If not, then I'll go AI.
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October 11th, 2011, 09:34 PM
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Sergeant
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Join Date: Sep 2010
Location: Sydney Australia
Posts: 251
Thanks: 6
Thanked 15 Times in 9 Posts
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Re: The Art of War - EA Vanilla Newbs Game 8/8 (Running)
I'm happy to play this out as long as you guys want, but in my opinion this game is decided. My stockpile of gems (not including blood slaves) is now over 1000 and my gem income is over 250.
More importantly however I have solid control of a Steel Ovens and lots of hammers, which is how I've been able to mass forge robes of invulnerability. Note this also allows me to forge 3-4 clams a turn from income.
Oh, I can also throw up a forge of the ancients anytime I want, I just haven't seen any need to unless one of you guys tries, in which case I'll overwrite.
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October 13th, 2011, 02:05 AM
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Sergeant
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Join Date: Nov 2007
Posts: 254
Thanks: 5
Thanked 11 Times in 8 Posts
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Re: The Art of War - EA Vanilla Newbs Game 8/8 (Running)
I'm happy with calling it as well. I kind of lost interest when all my SC scripts seemed to result in blade winds and summon elemental spells for no reason (targets were self-buffs, so there is no 'no target in range' excuse for the AI).
Game hasn't been fun for a few turns now that AI has become annoying.
The rather unfair advantages Hinnom gets in their current incarnation, and lack of disadvantages other than 1 minor one that hurts enemies as much as yourself if you are raiding constantly is just an extra irritant - I don't mind playing as an underdog or with imbalanced races (heck, I am playing as Agartha currently which is the most handicapped race in the game that I have seen, and having fun losing with them), but this match has taught how much in the way of training wheels Hinnom gets with a) little in the way of upkeep for armies of sacred SCs that have over 60 hp each, b) heavy Astral and Blood magic, c) access to every other magic school as well, d) national healers, e) SCs that are size 6 and have no weaknesses, such as being undead, demonic, magic being, etc. f) province defense that is strong enough to repel thugs and SCs for a couple of hundred gold for a caster that can spam 'blind' and elite units that have rather high stats, especially for militia
Any others?
Compare that to Agartha that has size 4, earth only magic (lvl 1 or 2 in water, fire and death), precision between 5 and 7 and av/dv values between 7 and 10.
Or even Caelum that has air only magic with lvl 1 water and death and if you're lucky 1 level of fire, size 3 and has province defence that routs itself even if it is facing a scout unless you have paid a few hundred in gold to get over 20 PD.
Don't get me wrong, you're not the only one with a big gem income, clam factory, etc.(although Caelum doesn't get access to blood stone forgers) , but this game just hasn't been fun in awhile and I have no interest in doing the gem-micro involved when there is such a radically different Return on Investment between Hinnom's and Caelum's recruits/summons which makes an economic battle rather one-sided and pointless.
Signed by:
Slightly bitter and tired from international flying man.
If everybody's agreed, I am fine with conceding this game to Kristoffer and his cleverly designed Race.
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