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Mod Adept's Mod (weapon, magic and monster changes) - .com.unity Forums
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Old October 5th, 2011, 01:23 PM

kianduatha kianduatha is offline
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Default Re: Adept's Balance Mod 1.00 ready

Oh, and the Hammer change only affects two things: it makes Claymen super-powerful and makes MA Ulm not purchase any other kind of infantry. I suppose there's also one mercenary band of heavy infantry that is now really good too.
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