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Old October 21st, 2011, 05:00 AM

elmokki elmokki is offline
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Default Re: Randomocalypse 0.2.4 - Random nation generator

I heard a bug of generator generating same nations repeatedly. I added an ability to give a custom seed to help with that to some extent.

Also remember that you can change most of the aspects of the generator if you feel like the nations aren't suitable. Just open weight.txt or unit lists in /unitlists/ folder and get working.

weight.txt explains things fairly well, unit lists' syntax is for example:

278 2 0 0,6
-----------------------------
278: Unit id (Jotun Spearman)
2: Power (1-5, decimals are okay but marked with ,)
0: Cap only or not, 0 being not and 1 being yes. Defaults to 0 if left out but if you leave it out you can't write anything else to that line.
0,6: PD/Start army multiplier of 0.6. Basically this means you'll get 0.6*10 = 6 units per 10 PD or 6 units of this to starting army. Multiplier of 0 means the unit can't be in starting army or pd. Defaults to 1 if left out.


the generated randomocalypse.dm also has debug data for nations. All this combined you can probably create parameters that give more balanced nations than it currently does. If you think you do find such parameters, do post them please!
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UnitGen - randomly generated nations with randomly generated sprites
http://forum.shrapnelgames.com/showthread.php?t=48341
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