Year 2 of the Ascension Wars
Spring and Summer: Expansion in the Abysian – Bandari frontline
Overview of Bandar Log
Bandar Log is an Indian buddhist-inspired nation of monkey and apes. Their light infantry may appear unimpressive but can swarm unprepared opponents, if rightly used. Their mages are weak but possess a tremendous astral power.
Overview of Abysia
Abysia is a nation of semi-demonic nature based on fire and blood. Obviously, they possess a most powerful Fire magic, and their troops are almost all immune to flames. Some of their commanders can fight well on an individual basis as well.
Spring: The Abysian – Bandari war gives Ermor an opportunity for unchecked expansion
The Abysian counter-offensive, led by the Anathemant Langoskepu, re-conquers lost territories and progresses towards Bandar Log. By mid-spring, the Abysian army has reached the “natural” border between both nations.
Abysian army counter-attacking towards Bandar Log.
In the meanwhile, Ermor has gained a foothold in the Bandari sphere of influence by conquering Batimor, a swampy province, where a fort is immediately being built to consolidate the position. Bandari armies were spotted in neighboring areas, but they seem not to care about Ermor’s modest intrusion.
Geopolitical situation in the Bandari-Abysian frontline by the end of spring.
Global situation
By now, almost no independent tribe remains – except underwater ones – and all nations have defined their respective borders. Modest conquests in the spheres of influence of weaker neighbors allow Ermor to represent a slightly larger empire than its contenders.
The animation of undead cavalry gives Ermor an edge also in terms of army size. On this criterion as well as in terms of number of provinces, Pangea appears to be the most dangerous opponent. The impact of the Bandari – Abysian war appears clearly on this graph.
Summmer: Bandari intervention
During early and mid-summer, more Bandari armies are seen moving to the Abysian frontline. Ermor develops a new war tool: the ability to enchant Mound Kings. These kings of past millennia will be the new generals of the Ermorian armies, freeing Thaumaturges to more arcane tasks than bringing battalions of undead cavalry to the front. They are too weak, however, to participate directly to battles.
In late summer, Ermor conquers one more province South East of Batimor, advancing further into Bandari sphere of influence. But at the same time, Bandar Log finally reacts: a large army is dispatched to the key province of Batimor.
Bandari army in the swamp of Batimor, besieging the new Ermorian fort in Batimor.
This army is mainly made up of a large quantity of ferocious and sacred Tiger Riders, blessed by a powerful Astral blessing, completed by minor Earth (reinvigoration) and Nature (regeneration) blessings. Monkey light infantry completes the Order of Battle.
All undead cavalry reanimated in Ermor, amounting to two full regiments led each by a Mound King and a battalion of Shadow Vestals, are sent to the neighboring province of Ephesibor to protect Ermor’s holdings in this area and fight back the Bandari army.
Order of Battle of the army sent from Ermor to the frontline
The War for Fort Batimor is started, the first large scale military confrontation for Ermor.
Overview of Fort Batimor – swamp forts are weak, but the strategic location between three empires makes Fort Batimor quite strategic