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December 20th, 2011, 02:20 AM
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Sergeant
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Join Date: Dec 2009
Posts: 329
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Re: Besieging undead armies
Quote:
Originally Posted by Soyweiser
Solar brilliance does very little vs undead. I think it does not get boosts from penetration items the caster carries.
At least vs ermor even without mr boosts it didn't kill enough to stop even a minor assault.
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That depends. If you are defending a fortress, it tends to work pretty well, mostly due to the whole "having a choke point" thing.
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December 20th, 2011, 08:21 PM
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Colonel
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Join Date: Nov 2008
Posts: 1,735
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Re: Besieging undead armies
Quote:
Originally Posted by Knai
Quote:
Originally Posted by Soyweiser
Solar brilliance does very little vs undead. I think it does not get boosts from penetration items the caster carries.
At least vs ermor even without mr boosts it didn't kill enough to stop even a minor assault.
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That depends. If you are defending a fortress, it tends to work pretty well, mostly due to the whole "having a choke point" thing.
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Really? I think that is just the chokepoint and the troops in there. The brilliance didn't do much for me in those situations.
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December 21st, 2011, 03:24 AM
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Sergeant
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Join Date: Dec 2009
Posts: 329
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Re: Besieging undead armies
Quote:
Originally Posted by Soyweiser
Quote:
Originally Posted by Knai
Quote:
Originally Posted by Soyweiser
Solar brilliance does very little vs undead. I think it does not get boosts from penetration items the caster carries.
At least vs ermor even without mr boosts it didn't kill enough to stop even a minor assault.
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That depends. If you are defending a fortress, it tends to work pretty well, mostly due to the whole "having a choke point" thing.
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Really? I think that is just the chokepoint and the troops in there. The brilliance didn't do much for me in those situations.
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It's mostly that it prolongs the battle, and gives Solar Brilliance more time to work. That said, it also gives battle mages more time to just blow everything up - which, in this case, likely means Banishment communions.
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December 21st, 2011, 09:54 AM
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Private
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Join Date: Oct 2011
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Thanked 7 Times in 7 Posts
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Re: Besieging undead armies
So the key to the assault of a fortress defended by undead hordes would be something durable to lock up the choke point, combined with strong penetration casters doing something (banishment, solar rays, direct damage area spells), right?
Cracking the fortress isn't any harder than cracking any other fortress, but the assault takes some different sorts of thought.
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December 21st, 2011, 10:57 AM
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Colonel
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Join Date: Nov 2008
Posts: 1,735
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Thanked 120 Times in 93 Posts
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Re: Besieging undead armies
Quote:
Originally Posted by Knai
It's mostly that it prolongs the battle, and gives Solar Brilliance more time to work. That said, it also gives battle mages more time to just blow everything up - which, in this case, likely means Banishment communions.
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Solar brilliance prolongs the battle also, your own blind casters and fighters cannot hit the undead.
Really, getting the astral up for solar brilliance has mostly been a waste in my book. Esp as I doubt penetration boosters help the spell.
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