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February 16th, 2012, 08:51 PM
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Colonel
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Join Date: Nov 2008
Posts: 1,735
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Re: Conceptual Balance Mod v1.92
Eating a mage is a very big thing. Mages win games(*). So it isn't that useful.
iirc only la ulm has it. But there might be one other nation that has it.
(*)Actually mage turns win games. A mage can only do one thing each turn, search, forge, move research etc. By using possession you use up the mage turns for the rest of the game. Usually, this isn't worth it. Even with cheap mages. (As recruiting a mage also costs a fort turn).
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February 17th, 2012, 03:20 AM
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Corporal
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Join Date: Dec 2011
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Re: Conceptual Balance Mod v1.92
If you have sages, every year a bunch of them will get diseased at which point they might as well be used to possess something. Occasionally, you'll get a diseased astral Black Priest. And sure, recruiting an Illuminated One solely for possession costs a fort turn, but so does recruiting a thug for nations that have them. It'll be worth it if the result is good enough. Not sure a Demon Knight would be worth it, but there should be something useful.
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February 17th, 2012, 03:54 PM
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Colonel
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Join Date: Nov 2008
Posts: 1,735
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Re: Conceptual Balance Mod v1.92
Quote:
Originally Posted by Shangrila00
If you have sages, every year a bunch of them will get diseased at which point they might as well be used to possess something. Occasionally, you'll get a diseased astral Black Priest. And sure, recruiting an Illuminated One solely for possession costs a fort turn, but so does recruiting a thug for nations that have them. It'll be worth it if the result is good enough. Not sure a Demon Knight would be worth it, but there should be something useful.
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Recycling diseased mages is marginal. (And you never get them at the moment you want them). And recruiting thugs from forts instead of mages is suboptimal anyway. See the assassin discussions  .
Demon knights are meh, get the devils. Able to command other demons, and flies. Flying rocks.
(Most recruitable thugs are mages, so they have dual role).
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February 17th, 2012, 07:08 PM
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Sergeant
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Join Date: Jan 2011
Posts: 253
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Re: Conceptual Balance Mod v1.92
Quote:
Originally Posted by Soyweiser
Quote:
Originally Posted by Shangrila00
If you have sages, every year a bunch of them will get diseased at which point they might as well be used to possess something. Occasionally, you'll get a diseased astral Black Priest. And sure, recruiting an Illuminated One solely for possession costs a fort turn, but so does recruiting a thug for nations that have them. It'll be worth it if the result is good enough. Not sure a Demon Knight would be worth it, but there should be something useful.
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Recycling diseased mages is marginal. (And you never get them at the moment you want them). And recruiting thugs from forts instead of mages is suboptimal anyway. See the assassin discussions  .
Demon knights are meh, get the devils. Able to command other demons, and flies. Flying rocks.
(Most recruitable thugs are mages, so they have dual role).
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Where is the assassin discussion?
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February 18th, 2012, 01:29 PM
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Corporal
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Join Date: Dec 2011
Posts: 156
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Re: Conceptual Balance Mod v1.92
Question, are all heroes in CBM supposed to have 3 miscellaneous slots? Ie, is a hero with only 2 slots an oversight or intended?
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February 18th, 2012, 08:35 PM
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Sergeant
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Join Date: Jan 2011
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Re: Conceptual Balance Mod v1.92
Edit: never mind original post not accurate
Last edited by Torgon; February 18th, 2012 at 08:58 PM..
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February 26th, 2012, 03:21 PM
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Colonel
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Join Date: Nov 2008
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Re: Conceptual Balance Mod v1.92
Quote:
Originally Posted by Torgon
Where is the assassin discussion?
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Can't find a link, but assassins as recruits when you could have recruited mages has been discussed to death.
I think recruitable assassins are not worth it.
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