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Go Back   .com.unity Forums > Illwinter Game Design > Dominions 3: The Awakening > Scenarios, Maps and Mods

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Old April 17th, 2012, 05:42 AM

jimbojones1971 jimbojones1971 is offline
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Default Re: UnitGen - Random nations with procedural sprites!

Thanks elmokki, you are a legend! :-)

It sounds like the program needs at least three races. Could I in theory (without attempting to tweak the code) just past in three versions of the same race in races.txt, to achieve the same effect? (e.g. blue hoburgs, black hoburgs, and pink hoburgs for example).
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Old April 17th, 2012, 01:07 PM

elmokki elmokki is offline
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Default Re: UnitGen - Random nations with procedural sprites!

Quote:
Originally Posted by jimbojones1971 View Post
Thanks elmokki, you are a legend! :-)

It sounds like the program needs at least three races. Could I in theory (without attempting to tweak the code) just past in three versions of the same race in races.txt, to achieve the same effect? (e.g. blue hoburgs, black hoburgs, and pink hoburgs for example).
Yeah, that should work. They can probably have the exact same name too. The nation summaries may be a bit skewed (like, Hoburgs, some Hoburgs, Hoburg auxillaries) in some cases though.
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UnitGen - randomly generated nations with randomly generated sprites
http://forum.shrapnelgames.com/showthread.php?t=48341
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