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Old May 8th, 2012, 07:04 AM
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Soyweiser Soyweiser is offline
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Default Re: Conceptual Balance Mod v1.92

After looking at a game from, I think Executor, I have realized I have been playing blood nations all wrong. I now tend to agree with Calahan. They are way broken. Even more so when you have a Air/Blood nation.

Air gets a fantastic summon that is the best synergy with blood.

Call of winds. Patrol the unrest away, put as many hunters in the province as you want, if the unrest rises, throw more birds at it. You only need one high pop province. (If you manage to get a unrest reducing pretender this is even easier).

I'm also starting to think that blood sabbath is to easy to cast now.

(Edit: being able to start ritual of the 5 gating at turn 14 is surely nice).
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Bookmark these links:
http://dom3.servegame.com/wiki/
http://wolfsbane.alwaysdata.net/Spells.html
Test stuff, use the debug mod:
http://forum.shrapnelgames.com/showthread.php?t=36453

Last edited by Soyweiser; May 8th, 2012 at 07:24 AM..
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