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August 11th, 2002, 02:50 AM
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Re: fleets not attacking colony ships
Yep. They may not be able to see the ships to attack them. If that's the case you might as well pull them out of the nebula; they won't be of any use there.
Phoenix-D
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August 11th, 2002, 12:29 PM
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Re: fleets not attacking colony ships
If one puts MINES in a nebula/storm system, will they attack enemy ships? (assuming that sufficient sensors aren't present)
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August 11th, 2002, 05:31 PM
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Re: fleets not attacking colony ships
My hyper optics allow me to see the ships, and cloaked ships, that are in the nebulae. I would think I would be able to attack them too. Oh, well, I will plop a sensor ship down in there so I can at least see them coming.
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August 11th, 2002, 06:55 PM
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Re: fleets not attacking colony ships
Cloaked ships trigger minefilieds, thus ships "cloaked" by nebulae should trigger minefields as well.
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August 13th, 2002, 04:59 PM
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Re: fleets not attacking colony ships
Quote:
Originally posted by Kimball:
My hyper optics allow me to see the ships, and cloaked ships, that are in the nebulae. I would think I would be able to attack them too. Oh, well, I will plop a sensor ship down in there so I can at least see them coming.
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Just because YOU can see THEM doesn't mean THEY can see YOU; and if they can't see you, no battle occurs. In other words, both sides have to have sufficient sensors to see the other for a battle to occur. Since a nebula is like "always on" cloaking, and you'd have to decloak to attack, the colony ship passes right by your ships, even if you have sufficient sensors to penetrate the nebula and detect enemy ships.
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August 13th, 2002, 05:16 PM
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Re: fleets not attacking colony ships
Ships in a nebulae will definetly hit mines. In fact with the nebulae that can't be beat by any sensors, that is the only way to make sure the enemy isn't moving around in there.
Geoschmo
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