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Old July 6th, 2015, 09:57 AM
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Default Re: WinSP MBT: Das Reich

Summer school is kicking me in the *** but I'm doing my best to play at least a little bit each day. Most of my focus has been on OOB35 but I like to buy support choices from OOB44 too to get a taste of what they can do. I do have a bit of feedback that I'll share now:


BETA TEST


I have been doing a short campaign and regular battle scenarios, and I've noticed that OOB35 tends to generate Denmark battlezones against most opponents (as I kind of expected, I figured there's some kind of hardcoding going on there). But what's interesting is that sometimes it actually will say "Denmark" and instead I actually get what I would expect: a Middle East battle zone or a South-East Asian one. It seems to work "properly" most of the time, but I have had occasions where we're in the desert and the Germans are still wearing their "normal" paint schemes instead of their "Tropical" ones. I'm not sure there's much you can do about this but I thought I'd mention it.

German armor is much less overwhelming than I initally expected it to be. Sure, 11 Kaisertigers or Mammoths will steamroll pretty much anything and even Panther II's are incredibly nasty foes, but if you diversify and field StuG's, Panzer IV L's and M's or even just Panther H's and J's I'm finding that Soviet T-34's remain a threat and certainly Shermans do as well. In fact, I've had most of my heavy losses fighting the Americans, as their HVAP ammo and good crew ratings make them nasty opponents. My ultimate point is that I feel like as long as there is some moderation on the player's part, they will feel sufficently challenged. The biggest thing to keep in mind is that losing even one or two tanks can bleed you a ton of points.

The infantry and artillery, since I haven't touched on them much: They seem to hold their own pretty darn well, and I actually am glad you split platoons so that only two out of 4 squads have AT. That makes things a little bit more tactical in deciding who to place where, and these guys are just a ton of fun to use with the new sound effects. I have had some weirdness with the 8cm half-track mortars seeming to have a deadzone or being otherwise unresponsive to bombardment orders, I'm wondering if it is related to the halftrack not having the mortar as the first weapon. I've only used them once so it warrents further investigation. I thought it was very curious that the Buffalo + APC can apparently fire its ATGM's as a cluster munition? Could you explain that a little better perhaps? The towed and self-propelled guns are all quite solid and I have no complaints: one thing I love about MBT is that now counter-battery is much more practical and BATTERY DESTROYED results are an actual thing now.

Aircraft have actually been a great help. The West German airforce had always been anemic to the point of almost uselessness before the 1980's, and now they can really bite if used carefully. The Soviets and Americans still buy far too much AA and it can get pretty expensive to keep losing Me-262's and the like to 57mm AA guns I have not tried out the level bombers yet, I admit I'm not the biggest fan of them to begin with but I'll make a note to experiment with them the next time I have a lengthy assault or advance. You know, the Fliegerfaust 45 is kind of neat if the enemy wanders close enough to it Doesn't always hit but it tends to blow them in half when it does!

One last thing about infantry; did you omit the second LMG from Panzergrenadiers for a reason? I was curious if you had a doctrinal reason you feel that practice would be abandoned after WW2. I don't think the Bundeswehr does it but that's a very different beast than this continuation. I know US Army mech infantry do have 2x SAW's.
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Old July 6th, 2015, 05:45 PM
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Default Re: WinSP MBT: Das Reich

Quote:
Originally Posted by Wiking View Post
... I've noticed that OOB35 tends to generate Denmark battlezones against most opponents (as I kind of expected, I figured there's some kind of hardcoding going on there). ... sometimes it actually will say "Denmark" and instead I actually get what I would expect: a Middle East battle zone or a South-East Asian one. It seems to work "properly" most of the time, but I have had occasions where we're in the desert and the Germans are still wearing their "normal" paint schemes instead of their "Tropical" ones. I'm not sure there's much you can do about this but I thought I'd mention it.
I believe you are right. Only thing I can suggest is using OOB44 from May 49 onwards as a starting OOB - purchasing units from 35 as allies or captured - to get a bit more variety.

Quote:
Originally Posted by Wiking View Post
My ultimate point is that I feel like as long as there is some moderation on the player's part, they will feel sufficently challenged. The biggest thing to keep in mind is that losing even one or two tanks can bleed you a ton of points.
Agreed. Of course if the player wants to play with the super heavies he can but he has also to be aware that they are not exactly meant to be the main-stay of the Panzer arm.

Quote:
Originally Posted by Wiking View Post
I have had some weirdness with the 8cm half-track mortars seeming to have a deadzone or being otherwise unresponsive to bombardment orders, I'm wondering if it is related to the halftrack not having the mortar as the first weapon.
Will take a look myself. Sounds like a mistake on my part.

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Originally Posted by Wiking View Post
I thought it was very curious that the Buffalo + APC can apparently fire its ATGM's as a cluster munition? Could you explain that a little better perhaps?.
Also sounds like a mistake. Looking into it.


Quote:
Originally Posted by Wiking View Post
One last thing about infantry; did you omit the second LMG from Panzergrenadiers for a reason? I was curious if you had a doctrinal reason you feel that practice would be abandoned after WW2. I don't think the Bundeswehr does it but that's a very different beast than this continuation. I know US Army mech infantry do have 2x SAW's.
Good question. Will get back to you on that.
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Old July 11th, 2015, 05:17 PM
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Exclamation BETA TEST: Das Reich

BETA TEST

Quote:
Originally Posted by Wiking View Post
I have had some weirdness with the 8cm half-track mortars seeming to have a deadzone or being otherwise unresponsive to bombardment orders, I'm wondering if it is related to the halftrack not having the mortar as the first weapon. I've only used them once so it warrents further investigation.
Yes this IS due to the mortar not being in weapon slot #1.
The bombardment screen seems to take the range (and ammo) of the weapon in slot #1 for bombardment purposes.

In order for a vehicle to fire an indirect fire weapon, it must be of a class able to fire indirect (ie SP Mortar) and have that weapon in slot #1.

This can cause problems if you want a weapon with say sabot on the same vehicle ... (eg OBAT 35 #312 SPz sWS/2)
The options seem to be:
a. make it a non indirect firing unit class - the mortar then only fires direct
b. move the mortar to slot #1 - the moved weapon loses sabot.
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Old July 11th, 2015, 07:07 PM
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Exclamation BETA TEST: Das Reich

BETA TEST

Quote:
Originally Posted by Wiking View Post
I thought it was very curious that the Buffalo + APC can apparently fire its ATGM's as a cluster munition? Could you explain that a little better perhaps?
This is because the Bueffel + and Marder + are set to be a Rocket APC class (#245). They need to be set to a direct fire APC class (one of the unused MRV classes perhaps?)

Please excuse multiple posts (too long between them to edit), sorry.
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Old July 11th, 2015, 11:10 PM
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Default Re: WinSP MBT: Das Reich

Never used SHP edit, so maybe I'll have to teach myself.
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Old July 12th, 2015, 06:12 AM
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Default Re: WinSP MBT: Das Reich

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Never used SHP edit, so maybe I'll have to teach myself.
Its not too hard, just a little long winded! There is a tutorial HERE.

As Monty said when the testing is done we will release a full version with all the relevant files including flag mods - we just need to decide which ones we want (or provide alts)
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