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  #1  
Old August 19th, 2016, 02:07 PM

RetLT RetLT is offline
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Default Re: Odds for hitting a sniper/scout unit

I understand that they are meant to be harder to hit but my question is whether or not the displayed hit odds are accurate. It is almost as if the odds displayed are to hit a larger unit and are not the true odds to hit the targeted smaller unit.
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Old August 19th, 2016, 04:29 PM
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shahadi shahadi is offline
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Potion Re: Odds for hitting a sniper/scout unit

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I understand that they are meant to be harder to hit but my question is whether or not the displayed hit odds are accurate. It is almost as if the odds displayed are to hit a larger unit and are not the true odds to hit the targeted smaller unit.
I'm not so sure I understand hit odds either, but I suspect the chance has a wee bit to do with the weapon in slot #1. I committed fires from a M3A1 Bradley, the hit odds were not great but when the tow let loose the hit percentage shot up to 95%. I got the kill.

I've knocked out snipers by advancing with as many units as I can bring to bear on it. Suppression and bounding until the sniper has spent his load for the turn then I move in real close for the kill. It seems you gotta get close and personal.

Then I've knocked off snipers from distance with an ATHK helo firing auto cannon, rare though.

What puzzles me is a pinned unit. A unit is reported as pinned, I keep up suppression with my assault team regardless, because I do not know, and how could you unless he stops firing.

=====
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Old August 20th, 2016, 01:00 AM
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Default Re: Odds for hitting a sniper/scout unit

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Originally Posted by shahadi View Post

What puzzles me is a pinned unit. A unit is reported as pinned, I keep up suppression with my assault team regardless, because I do not know, and how could you unless he stops firing.
Pinned units can return fire if fired upon. Better to supress them with Z-fire with unit that's outside their LOS and then close in for the kill.
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Old August 28th, 2016, 10:36 AM

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Default Re: Odds for hitting a sniper/scout unit

As a real life anti-sniper drill, grenade launchers are a quick squad option. Snipers in WinSP hold their positions too long. Most snipers are going to take a few shots and move to their next position. A unit will cover all likely cover positions in an attempt to flush the sniper. If there was a way to have snipers retreat more when under fire they would become more of an elusive well trained threat than a 'die in place' defender.
Most snipers also operate in at least pairs so I often edit them to 2 or 3 men per sniper team when making a game.
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Old August 29th, 2016, 12:43 AM
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Default Re: Odds for hitting a sniper/scout unit

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As a real life anti-sniper drill, grenade launchers are a quick squad option. Snipers in WinSP hold their positions too long. Most snipers are going to take a few shots and move to their next position. A unit will cover all likely cover positions in an attempt to flush the sniper. If there was a way to have snipers retreat more when under fire they would become more of an elusive well trained threat than a 'die in place' defender.
Most snipers also operate in at least pairs so I often edit them to 2 or 3 men per sniper team when making a game.
Keep in mind a hex in WinSPMBT is 500m across, lots of space for a sniper team to redeploy in apx. 250,000 sqm!
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Old August 29th, 2016, 06:09 AM
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Default Re: Odds for hitting a sniper/scout unit

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Quote:
Originally Posted by jp10 View Post
As a real life anti-sniper drill, grenade launchers are a quick squad option. Snipers in WinSP hold their positions too long. Most snipers are going to take a few shots and move to their next position. A unit will cover all likely cover positions in an attempt to flush the sniper. If there was a way to have snipers retreat more when under fire they would become more of an elusive well trained threat than a 'die in place' defender.
Most snipers also operate in at least pairs so I often edit them to 2 or 3 men per sniper team when making a game.
Keep in mind a hex in WinSPMBT is 500m across, lots of space for a sniper team to redeploy in apx. 250,000 sqm!
It;s 50 metres, not 500, but still a half a football field is a lot of ground to play whack a mole in.
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Old August 30th, 2016, 09:25 AM
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Default Re: Odds for hitting a sniper/scout unit

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It;s 50 metres, not 500, but still a half a football field is a lot of ground to play whack a mole in.
Oops ...
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Old August 29th, 2016, 06:10 AM
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Default Re: Odds for hitting a sniper/scout unit

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Originally Posted by Suhiir View Post
Keep in mind a hex in WinSPMBT is 500m across, lots of space for a sniper team to redeploy in apx. 250,000 sqm!
50m hex, approx 1600 m2 (point still stands however)

Edit: Ninja'ed by Mobhack while I looked up area of hex calc...
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