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Old February 25th, 2021, 10:07 AM

Karagin Karagin is offline
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Default Re: HQ unit for AI run side

I think we have gotten a bit off track, I am saying does the AI treat its A0 aka command unit as just another unit to move around or does it protect it, and does it suffer major command and control issues if it is destroyed.

I never move my (player) ran A0 unit into the fight unless I have no choice or need to get to a better spot to keep things going. My questions about the AI run force and how it treats this unit.
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Old February 25th, 2021, 09:00 PM

jivemi jivemi is offline
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Default Re: HQ unit for AI run side

Quote:
Originally Posted by Karagin View Post
I think we have gotten a bit off track, I am saying does the AI treat its A0 aka command unit as just another unit to move around or does it protect it, and does it suffer major command and control issues if it is destroyed.

I never move my (player) ran A0 unit into the fight unless I have no choice or need to get to a better spot to keep things going. My questions about the AI run force and how it treats this unit.
From personal experience the AI usually keeps its AO to the rear. Oftentimes bump into it late in an attack scenario going after rear-area objectives but otherwise rarely see it.
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