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Old November 19th, 2002, 02:09 AM
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Default Re: Damage Calculation

Quote:
Originally posted by Kamog:
quote:
Originally posted by tbontob:

Hint #2 The player who "mechanically" applies the attack and defense factors may (or may not) calculate an incorrect hit probability.
OK, how about:

We should include the note that:
The % to hit can never go above 99% without the talisman
The % to hit can never go below 1%

So, after "mechanically" applying the attack and defense factors, we have to apply these range checks.

Sorry Kamog

But your question brings up a good issue in that I have to change the special section somewhat to make it more understandable to the readers. Originally, the 1% was in there and I thought my phrasing covered it, but obviously it did not.
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