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November 26th, 2002, 09:40 AM
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Sergeant
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Join Date: Oct 2002
Location: Dallas, tx
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Re: game styles
i select the organic racial trait and make a priority of researching organic technology for the organic armor and organic weapons. i have noticed that the organic weapons are better than the initial weapons the ai uses (better range and damage.) the advantage from the organic armor and weapons is enough to let me lag behind on ship size. i can remain 1-2 sizes smaller and still win in combat initially. after that i try to get the monolith.
when i encounter other races i will trade system maps for the other 2 colonization techs. this way i dont give the other races any additional planets to colonize.
i usually play xenophobe or renegade culture and bloodthirsty or neutral happiness. i also knockdown political savvy as low as possible and use the points to increase other areas or buy religious or crystallurgy ability.
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November 26th, 2002, 09:51 AM
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Major General
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Join Date: May 2002
Location: Linghem, Östergötland, Sweden
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Re: game styles
Quote:
Originally posted by Taera:
Hey people, been reading lately, and thought it might be interesting to see the different "exotic" play styles that people have. For example uin A Newbie Has A Question Pax mentioned one interesting development style - rush for astrophysics and solar panels and sails, never building any ressuply depots. i could add that Adv. Power Conservation would be great to that. Anyone else with interesting play styles?
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I do that too and never need advanced power conservation trait.
Two solar sails 2 gets most early game ships wherever they need to go.
Supplies has never been a shortage for me.
I my first game some ships got stranded becourse of supply shortage, before I choose this strategy.
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November 26th, 2002, 09:54 AM
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Major General
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Join Date: May 2002
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Re: game styles
Hey  , I read that thread and Pax didn't suggest that.
That's my all own strategy i made up myself  , don't go giving someone else credit for the obviusly excellent and all winning shining and dancing splendid "Ruathian strategy"
[ November 26, 2002, 07:55: Message edited by: Ruatha ]
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November 26th, 2002, 10:06 AM
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Second Lieutenant
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Re: game styles
True enough. I, too, like solar panels, and tend to pick them up along the way ... but they aren't critical to me until the second game-year, really. I'm not going to put a solar panel on a colony ship (the spare 20kT of room gets a cargo bay instead), so it's nt that important to get infinite range on my explorers. 
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November 26th, 2002, 10:09 AM
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Sergeant
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Join Date: Oct 2002
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Re: game styles
which thread is going to be used. Game Styles or Newbie has Questions. its a little confusing reading from one then jumping to the other about the same thing.
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November 26th, 2002, 11:52 AM
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Major General
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Re: game styles
Quote:
Originally posted by desdinova:
which thread is going to be used. Game Styles or Newbie has Questions. its a little confusing reading from one then jumping to the other about the same thing.
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Why do things easy when you can make them so beatifully complicated?
I don't put solar panels on the colony ships either but go for long range explorers so I can make more trade and research alliances.
As Game style I try to play role-playing, usually very strict obiding by my treaties.
If I dislike my allies and like my enemies that doesn't change the treaties, then I'll kill those I like and give all my tech to those I dislike.
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November 26th, 2002, 09:14 PM
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General
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Join Date: Feb 2001
Location: Pittsburgh, PA, USA
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Re: game styles
I'm another roleplayer. If I'm playing a trusting, pacifistic race, I don't do any weapons research or arm any ships until I find evidence of hostile aliens' existence.
An aggressive, paranoid race will arm almost anything that a weapon will fit on, and start researching Applied Intelligence at First Contact.
[ November 26, 2002, 19:15: Message edited by: capnq ]
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