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  #1  
Old January 17th, 2001, 10:25 PM

Samurai Samurai is offline
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Default Re: Ship/Fleet Exp

Just how important is fleet experience?
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Old January 18th, 2001, 02:30 AM

UmberGryphon UmberGryphon is offline
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Default Re: Ship/Fleet Exp

quote:
Originally posted by Samurai:
Just how important is fleet experience?


Well, it depends on how you play. If you use Religious Talismans or CSMs or otherwise don't need to make to-hit rolls, it's not a problem. If you fight at point-blank range, it's not a big deal.

I, however, fight at max PPB range (range 6) all the time, and unless I have better combat sensors than they have ECM (which doesn't happen anymore now that I have the AIs on maximum boost) I need all the help I can get.

Even with 20% experience on both my ships and my fleets, I sometimes have problems hitting at range 6, especially on smaller ships. I shudder to think how rarely I'd hit if I didn't have the 20% fleet experience.
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Old January 18th, 2001, 07:29 PM

Nyx Nyx is offline
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Default Re: Ship/Fleet Exp

Does experience effect only acuracy or does it change defenses too?

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  #4  
Old January 19th, 2001, 01:36 AM
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Daynarr Daynarr is offline
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Default Re: Ship/Fleet Exp

It adds to both defense and offense (accuracy). So it useful even to religious empires because it will make their ships harder to hit by enemy.
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Old January 19th, 2001, 04:06 AM

Tomgs Tomgs is offline
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Default Re: Ship/Fleet Exp

Has anyone ever experimented with fleet experience? I took a fleet with 10% exp saved the game went into combat then recalled the game disbanded the fleet and created a new one and my to hit percentages were the same with a new fleet with no experience. The ships however had the same experience both times ranging from 8 to 12 percent. Has anyone else tried this? Was this just a fluke or does fleet experience mean nothing?

Thinking back on it though I may have cleared the group assignments before I tested this I wonder if that caused the fleet experience to be nulified? I will have to test it again and see if that was the problem.

[This message has been edited by Tomgs (edited 19 January 2001).]
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Old January 19th, 2001, 06:58 AM

Emperor Zodd Emperor Zodd is offline
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Default Re: Ship/Fleet Exp

Maybe you only get a 2% combat bonus for every 10% of experience.
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Old January 19th, 2001, 08:04 AM

Tomgs Tomgs is offline
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Default Re: Ship/Fleet Exp

OK I just reconfirmed this. I had a fleet with 10% experience with 3 ships. The ships experience were 1%, 14% and 20%. All this experience came from combat no facilities were used. First I entered combat with the fleet. Staying in formation the to hit chance from 6 spaces away was 26%, 39% and 45% meaning the base chance must have been 25% with 1, 14 and 20% added or 15% with the fleet 10%. I reloaded the saved game removed the three ships from the fleet and held the shift button and selected all three and reentered combat. The to hit chances were identical from 6 spaces away. This seems to me to mean that the fleet experience has no bearing on to hit chances. I don't know if it helps in defence.

Can someone else try this and see if they get the same results? I have made a couple of mods but nothing that should effect the to hit chances. Also if someone out there uses the facilities to raise fleet experience does this change the results?

Edit: Ok I went back again to that battle and made both races human players. There is not a defencive bonus for fleet experience either. I will send off an E-mail to Malfador to see if he knows about this.

[This message has been edited by Tomgs (edited 19 January 2001).]
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