|
|
|
|
|
July 19th, 2002, 12:08 PM
|
|
Major General
|
|
Join Date: Sep 2000
Location: Midlothian, Va, USA
Posts: 2,142
Thanks: 0
Thanked 1 Time in 1 Post
|
|
Re: Babylon 5 Mod
Jeeezzzz......
EA trying to take over a Grome tiny planet. Grome have 4 troops (infantry), the EA started with 50 medium infantry rated vetern and 10 armor/troops. So far after 6 turns...Grome lost 2, EA 5 of their infantry. Them Grome is tough!
__________________
L++, Gd?, $++, Fr-, C---, S*, T?, Sf+++, Tcp, A+, Bb++@, M++, MpB5, MpT, MpD, MpSa, MpM, RV, Pwt, Fqt, Nd-, Rpt, G+, Au, Mmt,S++, Ss+,
|
July 19th, 2002, 03:14 PM
|
|
Shrapnel Fanatic
|
|
Join Date: Feb 2001
Location: Waterloo, Ontario, Canada
Posts: 11,451
Thanks: 1
Thanked 4 Times in 4 Posts
|
|
Re: Babylon 5 Mod
Have those Grome been building reinforcements by any chance?
In one (P&N) game I was playing, the planet I was attacking kept building more troops to fight off my invaders. Each turn, I killed all the troops and did only minor damage to the militia. Only once the planet started to riot was I able to win.
Took me two years.
I know I didn't mod that AI, aside from adding engines to ship designs, so either that was a coincidence, or the AIs are programmed to build troops on the planet being invaded.
__________________
Things you want:
|
July 19th, 2002, 03:34 PM
|
General
|
|
Join Date: Jul 2001
Location: Canada
Posts: 4,603
Thanks: 0
Thanked 0 Times in 0 Posts
|
|
Re: Babylon 5 Mod
hey guys happy 1000
__________________
RRRRRRRRRRAAAAAGGGGGGGGGHHHHH
old avatar = http://www.shrapnelgames.com/cgi-bin...1051567998.jpg
Hey GUTB where did you go...???
He is still driving his mighty armada at 3 miles per month along the interstellar highway bypass and will be arriving shortly
|
July 19th, 2002, 07:45 PM
|
|
Major General
|
|
Join Date: Sep 2000
Location: Midlothian, Va, USA
Posts: 2,142
Thanks: 0
Thanked 1 Time in 1 Post
|
|
Re: Babylon 5 Mod
SJ: guess I'll have to check and see by switching to them. All I know at the moment, that &^%$# rock/moon is sucking 2-3 infantry a turn...Guess my plan to simply invade and take over is out the window....
Update: SJ: Naw, they aren't building anything. The Grome have 2 infantry left and those &^%$#@ are slowly eating up "vetern" medium infantry...only 32 left of 50 now...
[ July 19, 2002, 20:26: Message edited by: pathfinder ]
__________________
L++, Gd?, $++, Fr-, C---, S*, T?, Sf+++, Tcp, A+, Bb++@, M++, MpB5, MpT, MpD, MpSa, MpM, RV, Pwt, Fqt, Nd-, Rpt, G+, Au, Mmt,S++, Ss+,
|
July 19th, 2002, 09:58 PM
|
|
Captain
|
|
Join Date: Jun 2001
Location: Oh, I\'m out there
Posts: 805
Thanks: 0
Thanked 0 Times in 0 Posts
|
|
Re: Babylon 5 Mod
ok, where can I download the full Version of this mod for gold?
|
July 20th, 2002, 03:26 AM
|
|
Major General
|
|
Join Date: Sep 2000
Location: Midlothian, Va, USA
Posts: 2,142
Thanks: 0
Thanked 1 Time in 1 Post
|
|
Re: Babylon 5 Mod
Dunno ZeroAdunn: Seems the B5 MOD site is down
__________________
L++, Gd?, $++, Fr-, C---, S*, T?, Sf+++, Tcp, A+, Bb++@, M++, MpB5, MpT, MpD, MpSa, MpM, RV, Pwt, Fqt, Nd-, Rpt, G+, Au, Mmt,S++, Ss+,
|
July 23rd, 2002, 09:59 PM
|
|
Sergeant
|
|
Join Date: Nov 2000
Location: USA
Posts: 368
Thanks: 0
Thanked 0 Times in 0 Posts
|
|
Re: Babylon 5 Mod
Any update on this mod?
|
July 24th, 2002, 02:07 AM
|
|
Major General
|
|
Join Date: Sep 2000
Location: Midlothian, Va, USA
Posts: 2,142
Thanks: 0
Thanked 1 Time in 1 Post
|
|
Re: Babylon 5 Mod
atomannj: none lately. Val has been on assigment away from home for Last several weeks. IIRC, he'll be back next week. The MOD is shaping up pretty good by the Last update I got a couple of weeks ago.
__________________
L++, Gd?, $++, Fr-, C---, S*, T?, Sf+++, Tcp, A+, Bb++@, M++, MpB5, MpT, MpD, MpSa, MpM, RV, Pwt, Fqt, Nd-, Rpt, G+, Au, Mmt,S++, Ss+,
|
August 1st, 2002, 10:23 PM
|
Major
|
|
Join Date: Oct 2001
Location: Lansdale, PA
Posts: 1,022
Thanks: 0
Thanked 0 Times in 0 Posts
|
|
Re: Babylon 5 Mod
Hey All!!!
I have some good news, I just sent Rambie the newest Mod files and all of the 'unfinished races' I have, and he is going to set them up on his site, so hopefully we will have a decent home for the mod
I'm also close to completing the Technomages and Vree shipsets along with AI for the Lorkans (and other Nomadic races). Facility build times have been reduced by a third to make the game a little quicker. I'm working on terraformers and the race specific facilities - trying to balance them. The Abbai have a speech file now and will be joining the Neutrals, maybe with a few of the other unfinished races as a temporary home. Looks like the Grome are doing ok
There is a lot of other stuff that I am working on (now that I have time again) and I would like to get an idea of how many people are interested in starting up either a PBW or PBEM test run of the latest Version, to really work out some of the balance issues. So far a group of 4 of us have been doing a small scale test that has helped to point out some issues.
Speaking of issues - I would like to collect a 'definitive list' of know issues and things people want to see or see changed. Anyone who is interested, please post with any/all issues you have had and the Version you are using, also post any suggestions for what you would like to see added/reworked.
Finally, if your name appears in the credits (or if it should and doesn't yet - even if you're a tester and not a writer) please send an e*mail to b5mod@yahoo.com with a mailing address, I have a gift for y'all as a thank you for the work you've done - I've already sent 4 out - including one to the UK - and I'd like to get the rest out ASAP.
Later!
|
August 1st, 2002, 11:15 PM
|
|
Shrapnel Fanatic
|
|
Join Date: Jul 2001
Location: Southern CA, USA
Posts: 18,394
Thanks: 0
Thanked 12 Times in 10 Posts
|
|
Re: Babylon 5 Mod
I'd join a PBW test game. Can I be the Vorlons?
|
Thread Tools |
|
Display Modes |
Linear Mode
|
Posting Rules
|
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts
HTML code is On
|
|
|
|
|