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November 1st, 2003, 05:18 PM
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Lieutenant Colonel
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Re: AI Campaign => For a Challenging AI opponent
Agreed, Oleg the Terran AI in your no-warp game will function, but not open Warps at this time...
At least it will continue to research and grow, and perhaps not to its full potential with total ship count...
I do expect other Terran triggers in time for your current game
Nevertheless, in that game, at that situational time; consider your Terrens as a Neutral Player that will acquire the ability to chase and bite all postal workers
I may remove the se4 Event Ship-Moved from the Low-default event option and sure to raise Ship-Moved too CAT in all... And again, Thanks Oleg
[ November 01, 2003, 15:46: Message edited by: JLS ]
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November 1st, 2003, 06:14 PM
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Lieutenant Colonel
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Re: AI Campaign => For a Challenging AI opponent
Quote:
Originally posted by oleg:
Once it get a map of some other system, it will never ever open WP from HW. Even though that other system is unreachable.
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~TIP~ Players always be careful and choose all partnerships well with the AI in any game play style. If you give your System Maps and the only AI connection is you, in a Not-Connected game may have a consequence that is usually of greed from that AI Player as it may be with a Human player opponent
~TIP~ When the AIC AI Players asks you for a Research, Military or Partnership agreements; in most situations, it is for that AI Players benefit, and not so much yours. Please re-think all agreements that exceed the Trade agreements. Even a Research agreement will have long-range effects with the wrong AI Players and that may not be conducive for your Empires overall goals.
[ November 01, 2003, 16:29: Message edited by: JLS ]
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November 1st, 2003, 09:21 PM
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Shrapnel Fanatic
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Re: AI Campaign => For a Challenging AI opponent
Quote:
I agree with your observation Oleg on the se4 "random ship teleportation" event. I reduced the effect in AIC v4.0 Events too 2 from se4 setting of 3. Perhaps an Effect Amount := 1 may be worth a further try, but the Event does add a (little) fun for Human Players but I am sure it won't be missed.
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I don't think the effect amount does anything... have you actually noticed a substantial difference when lowering it? If it was something like 200, then it might be that that is the max lightyears that it can move a ship. But since it is just 3 or 2, that seems unlikely.
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November 1st, 2003, 09:39 PM
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Lieutenant Colonel
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Re: AI Campaign => For a Challenging AI opponent
Quote:
Originally posted by Imperator Fyron:
I don't think the effect amount does anything... have you actually noticed a substantial difference when lowering it? If it was something like 200, then it might be that that is the max lightyears that it can move a ship. But since it is just 3 or 2, that seems unlikely.
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Agreed, one or zero may have some effect.
Edit:
Traveled may equal:
3 = 300 ly
2 = 200 ly
1 = 100 Ly and within some early AI no-warp game capabilities
0 = not sure yet, still testing...
[ November 01, 2003, 19:56: Message edited by: JLS ]
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November 1st, 2003, 09:45 PM
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Shrapnel Fanatic
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Re: AI Campaign => For a Challenging AI opponent
How can you agree to a question?
Stop doing that!
[ November 01, 2003, 20:08: Message edited by: Imperator Fyron ]
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November 1st, 2003, 09:48 PM
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Lieutenant General
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Re: AI Campaign => For a Challenging AI opponent
Quote:
Originally posted by Imperator Fyron:
How can you agree to a question?
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I agree with you
__________________
It is forbidden to kill; therefore all murderers are punished unless they kill in large numbers and to the sound of trumpets. - Voltaire
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November 1st, 2003, 10:09 PM
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Shrapnel Fanatic
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Re: AI Campaign => For a Challenging AI opponent
Quote:
Originally posted by JLS:
Agreed, one or zero may have some effect.
Edit:
Traveled may equal:
3 = 300 ly
2 = 200 ly
1 = 100 Ly and within some early AI no-warp game capabilities
0 = not sure yet, still testing...
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I have seen ships flung more than 300 light years though... more testing is definitely necessary.
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November 1st, 2003, 10:31 PM
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Lieutenant Colonel
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Re: AI Campaign => For a Challenging AI opponent
A setting of zero or 99 has little effect.
Why se4 is at 3, eludes me.
The se4 ship-moved event will be removed from the LOW default Events zip, for players that do not want this Event in their no-warp game.
Thanks Oleg
[ November 01, 2003, 20:33: Message edited by: JLS ]
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November 1st, 2003, 11:12 PM
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Sergeant
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Re: AI Campaign => For a Challenging AI opponent
Quote:
Originally posted by JLS:
The se4 ship-moved event will be removed from the LOW default Events zip, for players that do not want this Event in their no-warp game.
Thanks Oleg
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JLS while your at it, can that se4 ship moved event in the default zip as well, when it hits it will automatically break up the fleet and I lost a few Legendary fleets with that event
Thanks Oleg I forgot to bring this up.
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November 2nd, 2003, 01:39 AM
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Lieutenant Colonel
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Re: AI Campaign => For a Challenging AI opponent
GLV was it AIC v4.0, v3.02 or any other?
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