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May 29th, 2005, 06:40 PM
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Shrapnel Fanatic
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Re: ...
Aiken is correct, an AI work around.
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Creator of the Star Trek Mod - AST Mod - 78 Ship Sets - Conquest Mod - Atrocities Star Wars Mod - Galaxy Reborn Mod - and Subterfuge Mod.
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May 29th, 2005, 06:46 PM
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Re: ...
Quote:
Ed Kolis said:
Title screen still says version 1.9.1.2
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Thank you, I know, it will be the last thing I change when the update is ready for release.
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The Cargo Niche has the same HP as the Cargo Bay, even though it's smaller.
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Good point. Will fix.
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The Quantum Singularity Drive description doesn't say anything about needing Warp Nacelles.
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Ok, will fix.
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What is the purpose of the Laser Mount? Couldn't you just make lasers more powerful to begin with?
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To have have a mountable weapon that combines well with the Phase Cannon.
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Why does the Capital Ship Missile have a to-hit bonus? It's a seeker - it always hits!
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Must be left over from before I "knew" how seekers worked. Also the Small Sat Mount says the missiles get a distance bonus even though we know they do not. Tis left over. I will update the missiles.
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Why do cargo bays provide 51 cargo space? Why not 50?
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Some AI have specialized cargo components. To get them to use them they have to be better than the stock versions. So they are 1kt over the stock version and the AI uses them.
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Why are there Personal Shield Generators? No Star Trek race except the Borg had such technology!
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Because this is not a cannon Star Trek game.
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Creator of the Star Trek Mod - AST Mod - 78 Ship Sets - Conquest Mod - Atrocities Star Wars Mod - Galaxy Reborn Mod - and Subterfuge Mod.
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May 30th, 2005, 03:07 PM
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General
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Join Date: Apr 2001
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Re: ...
Impulse Engine II says it generates 4 bonus combat movement "point", not "points".
One thing I don't like about the new propulsion system is you always have to add the same engines to your ships - there's no strategic tradeoffs, it's just "add the highest tech engines"...
The "Romulan Ship Capture" tech description says "Technology used to defend against boarding parties" - but it actually gives boarding parties...
The Borg ship size "TacticalCube" should have a space in it.
"Romulan" needs to be pluralized in the ability description of the Romulan Shock Troop.
Why do the AI's take PBW Accelerated Research? I thought that was for *PBW* games...
Are small antimatter torpedoes supposed to be mountable on troops?
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May 30th, 2005, 04:44 PM
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Shrapnel Fanatic
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Re: ...
Quote:
Ed Kolis said:
Impulse Engine II says it generates 4 bonus combat movement "point", not "points".
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Thanks.
Quote:
One thing I don't like about the new propulsion system is you always have to add the same engines to your ships - there's no strategic tradeoffs, it's just "add the highest tech engines"...
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The propulsion system has not been changed. It is as it has always been. Warp Technology is just that, a warp core with nacelles. The better the warp technology the higher the speed. There is a trade off, you can go faster with a warp X engine but you will consum your supplies at a higher rate than you would if you went at top speed with a warp V engine.
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The "Romulan Ship Capture" tech description says "Technology used to defend against boarding parties" - but it actually gives boarding parties...
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Thanks, will check this out.
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The Borg ship size "TacticalCube" should have a space in it.
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Great catch. Thanks.
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"Romulan" needs to be pluralized in the ability description of the Romulan Shock Troop.
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Thanks.
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Why do the AI's take PBW Accelerated Research? I thought that was for *PBW* games...
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The Ai is set to use PBW tech automatically. It is up to the host, when using AI, to turn it on or off. Also this give the AI an advantage over the single player in addition to the bonus settings a player might use.
[/quote]
Are small antimatter torpedoes supposed to be mountable on troops?
[/quote]
They could be, but I think we shall change that.
Thanks for the report Ed, excellent work.
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Creator of the Star Trek Mod - AST Mod - 78 Ship Sets - Conquest Mod - Atrocities Star Wars Mod - Galaxy Reborn Mod - and Subterfuge Mod.
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May 31st, 2005, 09:47 PM
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Shrapnel Fanatic
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Re: The Star Trek Mod - 1.9.1.2 Update Released
New Star Trek Federation Ship Classes:
Cyro Class - Heavy Cruiser back ground.
Tsunami Class - Battle Cruiser for ground.
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May 31st, 2005, 09:48 PM
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Re: The Star Trek Mod - 1.9.1.2 Update Released
Ooooo, NIIIICE!
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May 31st, 2005, 09:52 PM
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Shrapnel Fanatic
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Re: The Star Trek Mod - 1.9.1.2 Update Released
Thanks Ed. (Attachment- for above post)
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Creator of the Star Trek Mod - AST Mod - 78 Ship Sets - Conquest Mod - Atrocities Star Wars Mod - Galaxy Reborn Mod - and Subterfuge Mod.
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May 31st, 2005, 10:38 PM
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Shrapnel Fanatic
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Re: The Star Trek Mod - 1.9.1.2 Update Released
__________________
Creator of the Star Trek Mod - AST Mod - 78 Ship Sets - Conquest Mod - Atrocities Star Wars Mod - Galaxy Reborn Mod - and Subterfuge Mod.
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May 31st, 2005, 10:39 PM
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Shrapnel Fanatic
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Re: The Star Trek Mod - 1.9.1.2 Update Released
for the above post
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Creator of the Star Trek Mod - AST Mod - 78 Ship Sets - Conquest Mod - Atrocities Star Wars Mod - Galaxy Reborn Mod - and Subterfuge Mod.
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June 1st, 2005, 02:57 AM
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Shrapnel Fanatic
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Re: The Star Trek Mod - 1.9.1.2 Update Released
Shinies!
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If I only could remember half the things I'd forgot, that would be a lot of stuff, I think - I don't know; I forgot!
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Some of my webcomics. I've got 400+ webcomics at Last count, some dead.
Sig updated to remove non-working links.
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