|
|
|
|
|
June 9th, 2008, 10:47 AM
|
Lieutenant General
|
|
Join Date: Feb 2007
Location: New Orleans
Posts: 2,741
Thanks: 21
Thanked 28 Times in 17 Posts
|
|
Re: A quibble about names
i prefer ashgod myself! heh.
Just do not declare war on me over my slang, or i will have to correct it. pretenders=god dod too similar to dog
We Cajuns short'n and butch'a evera name until it suits our uncultured tongues.
__________________
"War is an art and as such is not susceptible of explanation by fixed formula."
- General George Patton Jr.
|
June 9th, 2008, 10:51 AM
|
National Security Advisor
|
|
Join Date: Nov 2006
Location: Oxford, UK
Posts: 5,921
Thanks: 194
Thanked 855 Times in 291 Posts
|
|
Re: A quibble about names
Ashdog
|
June 9th, 2008, 10:52 AM
|
National Security Advisor
|
|
Join Date: Nov 2006
Location: Oxford, UK
Posts: 5,921
Thanks: 194
Thanked 855 Times in 291 Posts
|
|
Re: A quibble about names
Fixed in first post, well spotted.
|
June 9th, 2008, 10:55 AM
|
Lieutenant General
|
|
Join Date: Feb 2007
Location: New Orleans
Posts: 2,741
Thanks: 21
Thanked 28 Times in 17 Posts
|
|
Re: A quibble about names
With respect to good starting spots, if you want 61 good starting spots, 900 provinces is just too small for a random map. I do not know who ever came up with the 15 province rule of thumb, but it makes for a crowded map.
if i had a do ever, i would have made it a 1200 province map, rectangular, and no wrap. That would make for 61 good starting spots.
__________________
"War is an art and as such is not susceptible of explanation by fixed formula."
- General George Patton Jr.
|
June 9th, 2008, 11:12 AM
|
General
|
|
Join Date: Oct 2007
Location: Poland
Posts: 3,414
Thanks: 26
Thanked 73 Times in 49 Posts
|
|
Re: A quibble about names
I would also want to know why 99% of experienced MP community always goes for 15 provs per player maps. And big part of them thinks 12 per player is even better.
|
June 9th, 2008, 11:17 AM
|
|
Major General
|
|
Join Date: Sep 2006
Posts: 2,198
Thanks: 90
Thanked 32 Times in 22 Posts
|
|
Re: A quibble about names
Quote:
Zeldor said:
I would also want to know why 99% of experienced MP community always goes for 15 provs per player maps.
|
It just became the accepted norm, I think 15 was/is a good balance for bless nations vs magic nations.
I really hate smaller maps with 10 provs or less per player, its a real struggle!
Bigger than 15 just slows the action (blood and mayhem) down and drags out the endgame.
|
June 9th, 2008, 11:53 AM
|
|
Major General
|
|
Join Date: Feb 2005
Location: Lake of Hali, Aldebaran, OH
Posts: 2,474
Thanks: 51
Thanked 67 Times in 27 Posts
|
|
Re: A quibble about names
Zeldor:
Because we fear boredom more than a lack of fairness .
Bigger maps lead to larger empires and more micromanagement; and the game has a large enough random element that some players will still get screwed.
Dominions 3 has a sizeable element of chance. As long as none of the start locations are so dreadful that you're sunk on that basis alone - and I think Xietor managed that - it's okay, I think.
__________________
If you read his speech at Rice, all his arguments for going to the moon work equally well as arguments for blowing up the moon, sending cloned dinosaurs into space, or constructing a towering *****-shaped obelisk on Mars. --Randall Munroe
|
June 9th, 2008, 12:10 PM
|
|
Captain
|
|
Join Date: Sep 2004
Location: France
Posts: 961
Thanks: 2
Thanked 12 Times in 8 Posts
|
|
Re: A quibble about names
Quote:
Zeldor said:
I would also want to know why 99% of experienced MP community always goes for 15 provs per player maps. And big part of them thinks 12 per player is even better.
|
I'm not sure 99% of MP players do/think that (not me at least, I think I've played more games with 20+ ppp than games with 15).
Having 15 or 20 is not important anyway, as long the map is designed with well spaced and good start positions (if I rarely play 15ppp games it's mostly because they often use random maps and starts).
25+ make the game different, especially if indie strength is high as players still have room of expansion against neutrals in midgame. It's an interesting setting only if victory conditions force them to be agressive (and end the game before boredom).
|
June 9th, 2008, 12:35 PM
|
|
Captain
|
|
Join Date: Oct 2007
Location: guess - and you'll be wrong
Posts: 834
Thanks: 33
Thanked 187 Times in 66 Posts
|
|
NEW Kingmaker Pretender Poll Available!
OK, so my earlier attempt to make a Kingmaker pretender poll failed because I can't read a calendar.
I've gone through the effort of creating a new-and-improved poll here: Post#614101
The purpose is to see which pretenders are popular given the unique setting of this game - 60 nations, all eras.
I'd like to emphasize that the results are COMPLETELY ANONYMOUS. But if you're still uncomfortable submitting your pretender selection, there are ambiguous choices available (e.g. 'I chose a Titan pretender...')
Please fill it in! It should be interesting to see what the discerning Dom3 players are choosing these days.
Cheers,
cleveland
|
June 9th, 2008, 12:49 PM
|
General
|
|
Join Date: Oct 2007
Location: Poland
Posts: 3,414
Thanks: 26
Thanked 73 Times in 49 Posts
|
|
Re: NEW Kingmaker Pretender Poll Available!
It would be nice to send in-game message to all players about that polls.
|
Thread Tools |
|
Display Modes |
Linear Mode
|
Posting Rules
|
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts
HTML code is On
|
|
|
|
|