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  #1141  
Old January 24th, 2010, 11:38 PM
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Gandalf Parker Gandalf Parker is offline
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Default Re: Noobs & Vets: Rise of the AI Menace. EA, BI, Running.

The files have been sent out.
3 files had matching serials.
1 file was the wrong turn.
1 nation did not turn in a file.
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  #1142  
Old January 25th, 2010, 04:19 AM
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Septimius Severus Septimius Severus is offline
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Default Re: Noobs & Vets: Rise of the AI Menace. EA, BI, Running.

A fascinating debate on CBM and vanilla. Some of which is related to our game, some may not be. Civil discourse is always nice, though probably won't be resolved here.

You know the first MP game I played (Faltering Steps) we had like 70-80 provinces each. I was able to handle the MM pretty well and rather enjoyed it myself. I didn't quit either, but got my butt kicked by one of the vets, my old friend Lingchih. If people want to play with large numbers of provinces, that is certainly up to them. If the game had a way of directing production via the setting of waypoints and so forth, it would make things a lot easier, seems to me.

But you must all remember I am a rather casual player and certainly unskilled player. The minutae of the balance mechanics between various nations and the micro level details don't concern me that much. For me it is sufficient that the developers took the time to give certain nations certain strengths and certain weaknesses. To provide counters for this, that, and the other thing. If things were completely, utterly, and totally imbalanced between the nations, then even a skilled veteran, playing any of the available nations, who knows that nation and the game well, would not be able to beat a noob or lower level intermediate player in MP. So I am glad things are not that bad.

Game note: I am contacting Captain Nymph to find out the status of the players behind Helheim and/or TC and whether or not Algae wants time to look for subs or whether they should be turned AI. And the status of the team for that matter.
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Last edited by Septimius Severus; January 25th, 2010 at 04:42 AM..
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  #1143  
Old January 25th, 2010, 09:59 AM
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Default Re: Noobs & Vets: Rise of the AI Menace. EA, BI, Running.

Quote:
But yes, lets not get the thread locked for personal attacks. Oh wait, that doesnt happen anymore.
OK go ahead.
It can still happen.

Kissblade,
Stay on topic and out of the mud please.
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  #1144  
Old January 25th, 2010, 01:46 PM

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Default Re: Noobs & Vets: Rise of the AI Menace. EA, BI, Running.

Quote:
Originally Posted by Gandalf Parker View Post
You know, Quantum_Mechani (the present maintainer of the CBM mod) is also one of the beta testers.
Your point?
And Im quite aware of the population of this forum but dont consider that to be the entire game. Many more people bought, play, and download mods/maps than the ones here. Registering and being active on this forum is more for the purpose of competitive MP play.
Which is the entire purpose of balance. See previous posts about why balancing for SP is pointless.
And I have always said that I prefer solo. But I have also played MP with pretty much any expert player who has been around more than a couple of years including the devs.
Links?
Still waiting on a serious response.
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  #1145  
Old January 25th, 2010, 02:39 PM
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Gandalf Parker Gandalf Parker is offline
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Default Re: Noobs & Vets: Rise of the AI Menace. EA, BI, Running.

Like what? That I dont agree with you?

I only mentioned QM because of the comment about me being beta and how that might have affected the outcome. I was a very small voice in a very illustrious group. Im just one of the few recognizable by the name in the credits screen because it matches my login here.

You cant disregard solo play "because the AI sucks" and then say that balance has no place in it. There are mods for balance which apply only to solo games and improving the AI but they tend to run drastically opposite of any balance effort for competition play.

Links? For what? the games Ive played? Most that I openly played under my own name here were in beta group. You tend to burn out on competitive MP after a couple years. For me that was in Dom2. But sometimes an interesting variation can get my attention. Such as the wiki game where everyone was required to write AARs which I joined (and so did Kristoffer). But the latest was YARG1 which I think is still going on. Come up with something interesting and maybe I will join in your game.
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  #1146  
Old January 25th, 2010, 02:50 PM

chrispedersen chrispedersen is offline
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Default Re: Noobs & Vets: Rise of the AI Menace. EA, BI, Running.

Gentlemen:

This thread is for the thread Noobs and Vets, and for the discussing of *this* particular game.

Can we please direct all other conversations to a different thread?
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  #1147  
Old January 25th, 2010, 02:58 PM

rdonj rdonj is offline
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Default Re: Noobs & Vets: Rise of the AI Menace. EA, BI, Running.

Quote:
Originally Posted by Gandalf Parker View Post
Like what? That I dont agree with you?

I only mentioned QM because of the comment about me being beta and how that might have affected the outcome. I was a very small voice in a very illustrious group. Im just one of the few recognizable by the name in the credits screen because it matches my login here.

You cant disregard solo play "because the AI sucks" and then say that balance has no place in it. There are mods for balance which apply only to solo games and improving the AI but they tend to run drastically opposite of any balance effort for competition play.

Links? For what? the games Ive played? Most that I openly played under my own name here were in beta group. You tend to burn out on competitive MP after a couple years. For me that was in Dom2. But sometimes an interesting variation can get my attention. Such as the wiki game where everyone was required to write AARs which I joined (and so did Kristoffer). But the latest was YARG1 which I think is still going on. Come up with something interesting and maybe I will join in your game.
Actually I almost thought you would like the idea for overlords, since it was so different and kind of RPish. But then, it turned out pretty poorly in the exact opposite direction of what most people expected


Edit: Sorry chrisp, so, this game huh? I am thinking setting TC AI now would be fine. They have little opportunity to attack the rest of their team mates, and they have a bunch of mages scripted to retreat that would be best not to do so many more times.
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  #1148  
Old January 25th, 2010, 03:13 PM
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Default Re: Noobs & Vets: Rise of the AI Menace. EA, BI, Running.

Actually Markata Madness sounded interesting. Many of my favorite tactics involve stealth, and underdog nations. But the restrictions went abit too far. Id kindof like to see a game that involved only the monkey nations.

"To believe in evolution without guidance is to believe that the sole purpose of our existence is to become bigger better monkeys. To become better at eating, sleeping, mating, and throwing feces at any effort to improve our existence. Hmmm.... come to think of it...."
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  #1149  
Old January 25th, 2010, 03:24 PM

rdonj rdonj is offline
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Default Re: Noobs & Vets: Rise of the AI Menace. EA, BI, Running.

Heh heh. That is actually a bit of a joke game, to go along with the monkey PD thread. I'll run it if it actually gets players though.

An all monkey nation game would be fine actually, without the nonsensical restrictions.
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  #1150  
Old January 25th, 2010, 03:41 PM
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Default Re: Noobs & Vets: Rise of the AI Menace. EA, BI, Running.

The map would have to be larger than usual. Markata isnt ever going to be very useful for small maps and all nations since most of their benefits suck in such a game.
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