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MP Noobs & Vets: Rise of the AI Menace. EA, BI. Game Over. Team ACGHHS wins! - Page 123 - .com.unity Forums
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Go Back   .com.unity Forums > Illwinter Game Design > Dominions 3: The Awakening > Multiplayer and AARs

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  #1221  
Old February 6th, 2010, 11:25 PM

rdonj rdonj is offline
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Default Re: Noobs & Vets: Rise of the AI Menace. EA, BI, Running.

Quote:
Originally Posted by Septimius Severus View Post
Game note:

I've created a work in progress preview(s) of the teams and themes for Nav II and NaV III. You'll find them in the attached files. I think it will be fun to pit nature vs death vs astral vs blood and to have teams adhere to a common theme (whether through nation choice or pretender choice) giving them specific strengths and weaknesses. I know I will enjoy watching the action. R'lyeh may be allowed with certain caveats.
Btw - I don't really like the idea of path-based teams, but since I'm not playing in the other games it doesn't really affect me that much one way or the other. Having your alternates doing the diplomacy could be an interesting twist, but giving them incentives to betray their team and work against it, again, I don't really like. Team games with moles aren't necessarily a bad thing. In fact I think they could be great fun. But in the context of the Noobs lineage and the information leaks being non-players, I think it's a bad idea.

For example, in a game where you know one of your teammates is a mole, you know to expect this and you have to take steps to guard against this. If you think you know who the mole is, you can try to work around them, or maybe even kill that player, thus minimizing the threat they pose to your team. With the people leaking information and messing with your plans on the outside of the game, you can't do anything to stop them from messing you up, unless you take steps to make sure that they can't see what you're saying (thus defeating the purpose of their existence). Not having a recourse to prevent your position from being compromised is a mistake imo.

Anyway I'm not playing in the next two games, so my opinion is not worth that much on the subject
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  #1222  
Old February 7th, 2010, 11:32 AM

pyg pyg is offline
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Default Re: Noobs & Vets: Rise of the AI Menace. EA, BI, Running.

~54 hours on the game clock, 0 out of 14 .2h remaining. Looks like Vanheim and TC are AI now? Where is my .trn?
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  #1223  
Old February 7th, 2010, 11:50 AM
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Stagger Lee Stagger Lee is offline
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Default Re: Noobs & Vets: Rise of the AI Menace. EA, BI, Running.

I don't have mine yet either. Maybe Stretch knows?
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  #1224  
Old February 7th, 2010, 12:19 PM
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Gandalf Parker Gandalf Parker is offline
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Default Re: Noobs & Vets: Rise of the AI Menace. EA, BI, Running.

Took me abit to get them out. Had to do some steps manually.

Interesting lessons learned (in case anyone is interested):
A) Yahoo apparently treats multiple messages to one mailbox too fast as possible spam. Not something that would have come up except in a team game.
B) ascii files between systems is a real pain. The Email list edited by Septimius was APPARENTLY not being read correctly. I say apparently because editing it and resaving it seems to have sent the files out but I wont know for sure if that was it until next hosting. (no it wasnt the end-of-line thing)

And yes, the files have all been edited to recognize the number of players rather than use the hard count of 16. Hopefully it will automatically recognize nations set to AI
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  #1225  
Old February 7th, 2010, 12:23 PM
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Default Re: Noobs & Vets: Rise of the AI Menace. EA, BI, Running.

Got it.
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  #1226  
Old February 7th, 2010, 12:34 PM
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Gandalf Parker Gandalf Parker is offline
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Default Re: Noobs & Vets: Rise of the AI Menace. EA, BI, Running.

Ahhh quirk on receiving updated Email list has been found. It was in the mail delivery. Should be fixed now so Septimius continue admining the email addresses as you have been.
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  #1227  
Old February 7th, 2010, 03:11 PM

Illuminated One Illuminated One is offline
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Default Re: Noobs & Vets: Rise of the AI Menace. EA, BI, Running.

Lol, did I even kill so many SCs? They all run away to come back and siege my forts...
But yeah, my mages will gladly come out for peace talks if you drop that lightning resistance.
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  #1228  
Old February 7th, 2010, 11:47 PM

rdonj rdonj is offline
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Default Re: Noobs & Vets: Rise of the AI Menace. EA, BI, Running.

So I see I lost some maidens to arco. Well, okay. I was planning on killing those off on TC's cap, but if you insist. Kind of lame giving aid to another alliance like that though. Nice penetration bonus btw.

Anyone who is not on team ACGHHS - you lot are crazy, supporting the people who have all the good artifacts, numerous tartarians, and now on top of that, teleporting master enslave communions? Next thing you know, ACGHHS is going to be wishing for seraphs every other turn, and you all will STILL side with them. Well, all I can say to that is be prepared to lose :/ Meanwhile, we are still strong enough to kill any SC you throw at us. Feel free to continue doing so and weakening yourselves for the eventual ACGHHS victory.
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  #1229  
Old February 8th, 2010, 01:18 AM
Squirrelloid Squirrelloid is offline
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Default Re: Noobs & Vets: Rise of the AI Menace. EA, BI, Running.

Says the team with the massive nieflheim Jarl-Gygja army that is thus far undefeated.
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  #1230  
Old February 8th, 2010, 01:25 AM

rdonj rdonj is offline
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Default Re: Noobs & Vets: Rise of the AI Menace. EA, BI, Running.

Says the team with the massive jaguar warrior army that is thus far undefeated...
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