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  #1231  
Old June 26th, 2007, 10:31 AM

solo solo is offline
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Default Re: Perpetuality - The 60 Player MegaGame (Signup)

Quote:
LoloMo said:
I got my income too. If we can get an independent person to review solo's files and confirm the income loss, I would agree that we should rehost.
Velusion has my password and can verify this. If I am the only one affected this turn and my income comes back next turn I suppose I can deal with one turn's loss of income.

I do not want to inconvenience the other players with a rehost, but if the loss of income continues, I'm afraid my nation suddenly becomes unplayable due to this new bug.
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  #1232  
Old June 26th, 2007, 11:29 AM
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Velusion Velusion is offline
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Default Re: Perpetuality - The 60 Player MegaGame (Signup)

If there are multiple people this is happening to I can consider it - but to rehost a turn would be a problem on a logistical level at this point. Between communication and making sure everyone deleted their current turn it wouldn't be fun.

Sorry about that solo.
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  #1233  
Old June 26th, 2007, 11:40 AM

atul atul is offline
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Default Re: Perpetuality - The 60 Player MegaGame (Signup)

Sorry to hear about solo's incident.

Anyway, the scout report omission buggines I reported last turn seems to have gone away at least for me. So lets hope the gold disappearance is also a once only deal.
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  #1234  
Old June 26th, 2007, 11:47 AM

Wikd Thots Wikd Thots is offline
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Default Re: Perpetuality - The 60 Player MegaGame (Signup)

Seeing all of the waking gods made me finally hit F4 and look at all of the god names. Some of them are very kewl. I find it very interesting after comments of I might be in the game to see one of the gods named GP
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  #1235  
Old June 26th, 2007, 11:48 AM
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Gandalf Parker Gandalf Parker is offline
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Default Re: Perpetuality - The 60 Player MegaGame (Signup)

And you think so little of me that you think I would use that as a god name?
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  #1236  
Old June 26th, 2007, 01:11 PM
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Default Re: Perpetuality - The 60 Player MegaGame (Signup)

The big 10/10/10 plan was simply to crush a few nations with my Niefels, expand beyond my bad scales, and then use my non-capital werewolf-mages as my main army, instead of the Niefels. With those scales, and decent equipment (including Shroud for the sacredness, ofcourse), they're almost the equal of a Niefel Jarl in combat, but also faster, cheaper, more versatile, and stealthy.
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  #1237  
Old June 26th, 2007, 01:27 PM

Xietor Xietor is offline
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Default Re: Perpetuality - The 60 Player MegaGame (Signup)

It appears I got my due in terms of income as well.
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  #1238  
Old June 26th, 2007, 04:40 PM

Xietor Xietor is offline
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War rages over the land, while the water races no doubt continue their peaceful expansion of neutral provinces.

That was why I stated when the game began that the map strongly favored the water races. So it is balanced a bit that
two of the newer players opted for the relative safety of the murky depths, while the wily mp vets maneuver,use back room diplomacy, and every trick in the book to gain more land provinces-at the expense of neighbors!
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  #1239  
Old June 26th, 2007, 04:47 PM
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Default Re: Perpetuality - The 60 Player MegaGame (Signup)

Quote:
So it is balanced a bit that
two of the newer players opted for the relative safety of the murky depths
/raises hand

I love MA R'Lyeh and I wanted the relative safety of the water in my first massive MP game like this, so I chose it as my number 1 pick. I am engaged in a fair amount of diplomacy, but rather quietly. [img]/threads/images/Graemlins/Bowling.gif[/img]

The west is not quite as peaceful as appearances may at first reveal. MA R'Lyeh has been able to work on annexing the neutrals, but many of my neighbors and near neighbors are hammering the heck out of each other.
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  #1240  
Old June 27th, 2007, 03:06 PM

Wikd Thots Wikd Thots is offline
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Default Re: Perpetuality - The 60 Player MegaGame (Signup)

Quote:
Gandalf Parker said:
And you think so little of me that you think I would use that as a god name?
Yeah. Pretty much.
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